here's the newest control scheme.

This is an example of the SketchBook for drawing a door. I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures. Though it looks like crap, it still gets the point across

The terrain layout of the first story (of 2 total stories)

I moved the bossbars to the right so players can Show UI (Ctrl) to see the minimap until I figure out how to make my own minimap. Here's the minimap with every room explored, except the 3 rooms unaccessible without SketchBook assistance

At several parts in the game I hope there will be event-triggered voice clips. Since that would be too much trouble in a simple demo, I made messages. Sorry about the UI showing -- the screenshot program i use requires Shift>...

the player is on higher ground, having used the Ladder sketchbook item, and is on his way to the boss' room!.... as soon as the door item works

A picture of the lightning tower laying waste to an ultralisk. I really like how this picture turned out

There are a few locked doors throughout the game. Here's a picture of the first one programmed/triggered in

the first units on the 2nd story you'll encounter (as of now, at least)

just a general picture of adoration for the darkness ^^

first attempt at stairs. this'll work fine, but currently the ghost walks right through em

In the game, you will have to learn how to draw items for the sketchbook. In this level, being a house, i wanted to use paintings, pictures, canvases, etc. But none of that is pre-loaded in the mapmaker so for now, examine this ...

An in-game picture as soon as the game starts (eventually there will be a short series of animations before the controls work, but this is a picture before that is implemented)

the current In-Game Menu

The quick menu is used for interactive menu's

The Dummy that doesn't follow you, doin his job

The result of using Magic > Doves. It's triggered kind of... oddly. Instead of turning the selected unit into the birds doodad, it changes their model, makes them immobile, unattacking, and unselectable, deselects them, and c...

1. the minimap in the top right is a temporary solution. I need a minimap with Fog of War like the real minimap. In the real game, the minimap will be the bottom screen
2. the bossbars are moved to the ...
The player talking to one of their old drawings
The main character (currently named "Roane") is an artist

There are obviously more ways to fight monsters in a dream than just with a gun

The first 2 enemies you'll encounter (YOU MUST SPRINT TO OUTRUN THEM)

A picture of the Mini-Boss, without me bothering to attack it

The dummy that does follow you, ready to jump in combat and pull them beasties off ya!

just a picture of the lightning tower, doing nothing

This is an example of the SketchBook for drawing a key. I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures. Though it looks like crap, it still gets the point across

The terrain layout of the second story (of 2 total stories)

I originally wanted one character using the different weapons, but the more I think about it, the more i tell myself "it's a dream, why NOT look like more than one creature?!". I believe I'll start a poll... vote your oppinion please!