Somnium - 3DS demo

Demo for a DS 3rd person nightmare
<p>here's the newest control scheme.</p>

here's the newest control scheme.

<p>This is an example of the SketchBook for drawing a door.&nbsp;&nbsp;I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures.&nbsp;&nbsp;Though it looks like crap, it still gets the point across</p>

This is an example of the SketchBook for drawing a door.  I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures.  Though it looks like crap, it still gets the point across

<p>The terrain layout of the first story (of 2 total stories)</p>

The terrain layout of the first story (of 2 total stories)

<p>I moved the bossbars to the right so players can Show UI (Ctrl) to see the minimap until I figure out how to make my own minimap.&nbsp;&nbsp;Here's the minimap with every room explored, except the 3 rooms unaccessible without SketchBook assistance</p>

I moved the bossbars to the right so players can Show UI (Ctrl) to see the minimap until I figure out how to make my own minimap.  Here's the minimap with every room explored, except the 3 rooms unaccessible without SketchBook assistance

<p>At several parts in the game I hope there will be event-triggered voice clips.&nbsp;&nbsp;Since that would be too much trouble in a simple demo, I made messages.&nbsp;&nbsp;Sorry about the UI showing -- the screenshot program i use requires Shift&gt;...

At several parts in the game I hope there will be event-triggered voice clips.  Since that would be too much trouble in a simple demo, I made messages.  Sorry about the UI showing -- the screenshot program i use requires Shift>...

<p>the player is on higher ground, having used the Ladder sketchbook item, and is on his way to the boss' room!.... as soon as the door item works</p>

the player is on higher ground, having used the Ladder sketchbook item, and is on his way to the boss' room!.... as soon as the door item works

<p>A picture of the lightning tower laying waste to an ultralisk.&nbsp;&nbsp;I really like how this picture turned out</p>

A picture of the lightning tower laying waste to an ultralisk.  I really like how this picture turned out

<p>There are a few locked doors throughout the game.&nbsp;&nbsp;Here's a picture of the first one programmed/triggered in</p>

There are a few locked doors throughout the game.  Here's a picture of the first one programmed/triggered in

<p>the first units on the 2nd story you'll encounter (as of now, at least)</p>

the first units on the 2nd story you'll encounter (as of now, at least)

<p>just a general picture of adoration for the darkness ^^</p>

just a general picture of adoration for the darkness ^^

<p>first attempt at stairs.&nbsp;&nbsp;this'll work fine, but currently the ghost walks right through em</p>

first attempt at stairs.  this'll work fine, but currently the ghost walks right through em

<p>In the game, you will have to learn how to draw items for the sketchbook.&nbsp;&nbsp;In this level, being a house, i wanted to use paintings, pictures, canvases, etc.&nbsp;&nbsp;But none of that is pre-loaded in the mapmaker so for now, examine this ...

In the game, you will have to learn how to draw items for the sketchbook.  In this level, being a house, i wanted to use paintings, pictures, canvases, etc.  But none of that is pre-loaded in the mapmaker so for now, examine this ...

<p>An in-game picture as soon as the game starts (eventually there will be a short series of animations before the controls work, but this is a picture before that is implemented)</p>

An in-game picture as soon as the game starts (eventually there will be a short series of animations before the controls work, but this is a picture before that is implemented)

<p>the current In-Game Menu</p>

the current In-Game Menu

<p>The quick menu is used for interactive menu's</p>

The quick menu is used for interactive menu's

<p>The Dummy that doesn't follow you, doin his job</p>

The Dummy that doesn't follow you, doin his job

<p>The result of using Magic &gt; Doves.&nbsp;&nbsp;It's triggered kind of... oddly.&nbsp;&nbsp;Instead of turning the selected unit into the birds doodad, it changes their model, makes them immobile, unattacking, and unselectable, deselects them, and c...

The result of using Magic > Doves.  It's triggered kind of... oddly.  Instead of turning the selected unit into the birds doodad, it changes their model, makes them immobile, unattacking, and unselectable, deselects them, and c...

<p>1.&nbsp;&nbsp;the minimap in the top right is a temporary solution.&nbsp;&nbsp;I need a minimap with Fog of War like the real minimap.&nbsp;&nbsp;In the real game, the minimap will be the bottom screen<br>
2.&nbsp;&nbsp;the bossbars are moved to the ...

1.  the minimap in the top right is a temporary solution.  I need a minimap with Fog of War like the real minimap.  In the real game, the minimap will be the bottom screen
2.  the bossbars are moved to the ...

<p>The player talking to one of their old drawings</p>

<p>The main character (currently named "Roane") is an artist</p>

The player talking to one of their old drawings

The main character (currently named "Roane") is an artist

<p>There are obviously more ways to fight monsters in a dream than just with a gun</p>

There are obviously more ways to fight monsters in a dream than just with a gun

<p>The first 2 enemies you'll encounter (YOU MUST SPRINT TO OUTRUN THEM)</p>

The first 2 enemies you'll encounter (YOU MUST SPRINT TO OUTRUN THEM)

<p>A picture of the Mini-Boss, without me bothering to attack it</p>

A picture of the Mini-Boss, without me bothering to attack it

<p>The dummy that does follow you, ready to jump in combat and pull them beasties off ya!</p>

The dummy that does follow you, ready to jump in combat and pull them beasties off ya!

<p>just a picture of the lightning tower, doing nothing</p>

just a picture of the lightning tower, doing nothing

<p>This is an example of the SketchBook for drawing a key.&nbsp;&nbsp;I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures.&nbsp;&nbsp;Though it looks like crap, it still gets the point across</p>

This is an example of the SketchBook for drawing a key.  I have no artistic ability and my pen tablet isn't working, so i used Paint for all 3 pictures.  Though it looks like crap, it still gets the point across

<p>The terrain layout of the second story (of 2 total stories)</p>

The terrain layout of the second story (of 2 total stories)

<p>I originally wanted one character using the different weapons, but the more I think about it, the more i tell myself "it's a dream, why NOT look like more than one creature?!".&nbsp;&nbsp;I believe I'll start a poll... vote your oppinion please!</p>

I originally wanted one character using the different weapons, but the more I think about it, the more i tell myself "it's a dream, why NOT look like more than one creature?!".  I believe I'll start a poll... vote your oppinion please!

Description

I've been going to summer camps for the past 3 or 4 years now put on by people in the video game industry, and about 3 years ago this idea popped up.  Now that i'm bored with plenty of extra time and know the basics of the editor, i finally have means of making a demo! ALL RIGHTS ARE RESERVED!

I'm a little rusty, as i havent opened my notebook in over a year but, i'll try to give a quick description:

Gameplay takes place in your nightmares.  Crazy stuff happens in your repetitive dreams and you have to make the subconcious journey to the source.  Similar to Psychonauts i suppose.  I should also add that the main character is an artist.  The main unique feature plays off of something called "Lucid Dreaming" - basically being able to do ANYTHING in a dream.  For example:  Oh no! You're trapped in a room with no way out!  Take out your SketchPad and draw a door (this is why it's for the DS) and.. oh hey look, there's a door in the wall that leads to the next room!

"Somnium" is latin, meaning "sleep" or "dream".  I would have named it Nightmare, but there is no latin word for Nightmare (and i assume there's a game i dont know about already made named Nightmate).  It would have to be "Somnium Malum" -- Bad Dream

The Somnium - 3DS demo Team

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