Legacy of Liberty (Campaign)

Inactive
A parody campaign of the sc2 storyline.
<p>Special allied unit.</p>

Special allied unit.

<p>One of the many spawner sections of mission 2.</p>

One of the many spawner sections of mission 2.

<p>Piece of the opening cutscene.</p>

Piece of the opening cutscene.

<p>There are many armies to fight in mission 2, like this one.</p>

There are many armies to fight in mission 2, like this one.

<p>The border into the dark wasteland...a very bad place to be...</p>

The border into the dark wasteland...a very bad place to be...

<p>This is the main tech structure in level 3</p>

This is the main tech structure in level 3

<p>There are a lot of "bugs" in level 3</p>

There are a lot of "bugs" in level 3

<p>The hero unit for level 3</p>

The hero unit for level 3

<p>The heart of the self destruct sequence.</p>

The heart of the self destruct sequence.

<p>The Umojans still experiment on the zerg in this alternate timeline.</p>

The Umojans still experiment on the zerg in this alternate timeline.

<p>The things you mine for minerals...</p>

The things you mine for minerals...

<p>The Odin before it's captured in mission 2.</p>

The Odin before it's captured in mission 2.

<p>The title and end goal of mission 4.</p>

The title and end goal of mission 4.

<p>Hilarious character in level 1.</p>

Hilarious character in level 1.

<p>The center of the Umojan operations.</p>

The center of the Umojan operations.

<p>One of the many bars in mission 2 which can allow you to heal up.</p>

One of the many bars in mission 2 which can allow you to heal up.

<p>The main title image for the project.</p>

The main title image for the project.

Description

Legacy of Liberty

This is the Legacy of Liberty (or lol) campaign, a parody campaign which doesn't take itself seriously and focuses heavily on game mechanics and not so much on the story or terrain. One nice feature of this campaign is the map mechanics. Each map is entirely different in the way that it plays, so much so, in fact, that each level requires its own data editing, like an arcade map. As a result, the campaign has no mod file, so it's easily installed. Just download the campaign file, extract it, put the maps anywhere you want, open one up, and test document.

The main characters are Tychus Findlay and one of Raynor's most trusted soldiers, Mr. Marine. The campaign follows their adventures throughout the starcraft 2 storyline. How does Tychus live, you ask? Play it and see.

News : 12/10/16

I'd just like to say that this campaign was a lot of fun to build and I really really like some of the concepts in these missions I did end up releasing. I'd also like to confess that during the production of mission 5, I came upon the realization that these missions were taking far longer than originally expected to build because each one was essentially its own arcade map since it didn't have a mod that brought it all together, I had to do separate data editing for each map and each one was pretty significant. Mission 5 is actually almost done, but I realized after putting all my ideas together for it that I didn't like the result, that's why it was never released. I spent at least twice as long on mission 5 as any other mission and I was in denial of starting over, but I wasn't happy enough with how it was going to continue. I would like to return to finish this campaign at some point, but I'm still not up for rebuilding mission 5, so I'll be packaging it up for "release" sometime soon so you can all try it; it just won't really be complete, polished, or even that great. There's some nice things in it though, like some of the enemies are nicely designed and in this mission you get a hero with a bunch of optional abilities and upgrades. I don't just mean you pick 2 of 4 abilities and there's one optional upgrade per ability, I mean I made something like 10 abilities for your hero and each one has 2 options for some significant enhancements, diablo 3 kind of style and there were even more upgrades, a lot of which was passive stuff. Anywho, I'll be focusing on the hybrid project for now and I hope to finish the side project I work on next time.

Missions

Mission 1: Raynor's Reign Rains

Cantina

Border

Mission 2: Engine(s) of Annihilation

Odin

Army

Mission 3: The 50th (or something) Invasion of Char

SpaceStation

Asteroids

Mission 4: Essential Essence

Control Center

Essential Essence

The Legacy of Liberty (Campaign) Team

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