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Diablo 3 UI Tutorial

Diablo 3 UI Tutorial
<p>updated bar with animation to view animation download the map</p>

updated bar with animation to view animation download the map

<p>new version</p>

new version

<p>new version</p>

new version

<p>from my rpg A Rogue's Story, this has a working experience bar that the one here doesn't have as its not actually part of the ui its just a progress bar behind it</p>

from my rpg A Rogue's Story, this has a working experience bar that the one here doesn't have as its not actually part of the ui its just a progress bar behind it

Description

People have seen other submissions of maps that have a diablo 3 ui with the health and mana orbs moving. But they don't include how to do this, I have created a test map that shows you how to do it enjoy.

must have the unit attached have an energy value for this to work or you will get a divide by zero issue.

The file attached is a zip which includes the images for the ui screenshotted from diablo 3 and the orbs where modeled by me.

Notable things to remember:

  1. There is some data edits for the orbs
    1. new behavior to damage unit over time as poison which subsequently has a damage effect
    2. custom light so the orbs look proper and no shadows are covering them
    3. custom model for each orbs as they are now 3d models: Poison, Health, Mana
  2. Trigger changes - could be some unused triggers in there or some non enhanced code comment if there are any

    version 2.0
    version 2.1 Version 3.0
    Post some suggestions and bugs here.

The Diablo 3 UI Tutorial Team

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