Defense of the 4 Ancient Kingdoms

4 Kingdom Defense of the Ancients

File Details

Defense of the Ancients 4 Kingdoms Release 1.07b

  • R
  • Sep 13, 2010
  • 5.66 MB
  • 681

File Name

Defense_of_the_Ancients_4_kingdoms0.96.SC2Map

Supported Versions

    • -Several classes have new abilities, or existing abilities redesigned/replaced to provide additional functionality
    • -increased aggro radius of a few mobs
    • -Roaches can now travel while burrowed!
    • -Upgrades are now in a sub menu marked with a +
    • -Mob threat priority has been normalized. Heroes and mobs have a threat value of 18, marauder and towers are 19, command center is 20
    • -Players are no longer spammed with 'your allies base is under attack!' Some combat alerts have had their sounds turned off

    hero changes

    • -AP Round is no longer broken :D
    • -Roach has a new AOE talon strike, hits units in a straight line
    • -Nuclear Strike damage scaling increased by 50% (base damage reduced accordingly)
    • -More spell effects and sounds have been attached to behaviors and spells
    • -Some unwanted (and unnoticed) detectors were removed. Cloak/burrow should work in more areas.
    • -Cloak no longer drains energy while active (but slows your energy regeneration rate)
    • -Cloak cooldown reduced to 40 seconds (still has 2 min preparation time)
    • -You can no longer attack or use special abilities while cloaked (you must uncloak)
    • -AP round/Talon Strike damage scaling doubled. Cooldown increased
    • -Fear grenade disarm duration reduced to 3.5 seconds (from 6.5 seconds)
    • -EMP grenade has been redesigned and will now knock enemies away from the blast area, Damage dealt increased, cooldown increased
    • -The marauder AOE knockback has been replaced with an AOE SUCK IN +1second stun effect