File Details
Defense of the Ancients 4 Kingdoms Release 1.07b
- R
- Sep 13, 2010
- 5.66 MB
- 681
File Name
Defense_of_the_Ancients_4_kingdoms0.96.SC2Map
Supported Versions
- -Several classes have new abilities, or existing abilities redesigned/replaced to provide additional functionality
- -increased aggro radius of a few mobs
- -Roaches can now travel while burrowed!
- -Upgrades are now in a sub menu marked with a +
- -Mob threat priority has been normalized. Heroes and mobs have a threat value of 18, marauder and towers are 19, command center is 20
- -Players are no longer spammed with 'your allies base is under attack!' Some combat alerts have had their sounds turned off
hero changes
- -AP Round is no longer broken :D
- -Roach has a new AOE talon strike, hits units in a straight line
- -Nuclear Strike damage scaling increased by 50% (base damage reduced accordingly)
- -More spell effects and sounds have been attached to behaviors and spells
- -Some unwanted (and unnoticed) detectors were removed. Cloak/burrow should work in more areas.
- -Cloak no longer drains energy while active (but slows your energy regeneration rate)
- -Cloak cooldown reduced to 40 seconds (still has 2 min preparation time)
- -You can no longer attack or use special abilities while cloaked (you must uncloak)
- -AP round/Talon Strike damage scaling doubled. Cooldown increased
- -Fear grenade disarm duration reduced to 3.5 seconds (from 6.5 seconds)
- -EMP grenade has been redesigned and will now knock enemies away from the blast area, Damage dealt increased, cooldown increased
- -The marauder AOE knockback has been replaced with an AOE SUCK IN +1second stun effect