Defense of the 4 Ancient Kingdoms

4 Kingdom Defense of the Ancients

File Details

4 Kingdoms Hero Base Defense 1.12

  • R
  • Oct 8, 2010
  • 5.98 MB
  • 5.5K

File Name

Defense_of_the_Ancients_4_kingdoms1.12.SC2Map

Supported Versions

    • -Infestor hero implemented! The Infestor is a caster that uses damage over time effects to acheive AOE and single target carnage.
    • Curse of the Weakened is an autocast single target ability that deals moderate shock damage and additional damage over time, stacks up to 5 times
    • Fungal Growth deals aoe damage, stacks up to 3 times on any target
    • Lifestealing heals the infestors life/shields for 25% of all damage done
    • Dark Swarm protects all friendly units under a spore cloud from taking any damage for 12 seconds.
    • Leech steals a small amount of vitals from a hostile unit and gives it to the Infestor.
    • Infested Terrans summons an infested terran to fight for you for a short time.
    • Mark of the Vengeful grants all nearby friendly units with a +15% damage buff for 1 minute
    • Burrow instantly hides the Infestor, but the Infestor is reset to 0% shields
    • While burrowed the infestor can use Neural Parasite to take over non-heros temporarily
    • -The Archon has had several ability and talent changes since the Infestor came back and trademarked his abilities.
    • -Frost Nova freezes targets for 2 seconds, dealing light shock damage. Target is slowed and takes damage over time. Does not stack
    • -Meteor is a long range ultimate ability that deals damage in a huge radius
    • -Several single target abilities have been made autocast! (snipe, merciless strike, feedback, and acid spit)
    • -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
    • -Light infantry mobs (Stalker/marine/infested terran) now get a +170 life upgrade 31 minutes into the game
    • -Light infantry mobs no longer stop spawning at wave 30
    • -Heavy (wave) mobs now spawn half as often on 4v4 mode for the outer lanes.

    fixes

    • -New Stats menu interface! sorta!
    • -Armory, command center, lair and nexus have all had their footprint data updated (to be larger) and now have proper collision size
    • -When 2 players on the same team die with inventory, it will put each players inventory in a different stack (a short distance away from eachother), so as to avoid confusion of players not knowing what gear is theirs.
    • -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
    • -The Ultralisk hero was not properly benefitting from Improved Shields upgrades.
    • -Several heroes have had their base weapon range increased
    • -Fixed several annoying mobs that were wandering out of their quest zones (though some still exist)
    • -Nuclear Strike and Meteor now deal 400% damage to buildings 200% damage to everything else
    • -Vortex damage and range increased by 25%
    • -Point defense drone has had its cost reduced to 3.
    • -Several trees/mountains were further reduced to improve visibility on unlock camera mode
    • -All heroes start with roughly 40 more energy
    • -Life gained from Strength (based on a % of total life) has been reduced
    • -Life/shields gained from Agility based on a % of total has been increased
    • -Shields gained from Intelligence based on a % of total shields has been increased

    - The stats dialog just doesnt show up on some clients.