Defense of the 4 Ancient Kingdoms

4 Kingdom Defense of the Ancients

File Details

Defense of the Ancients 4 Kingdoms

  • R
  • Sep 4, 2010
  • 1.47 MB
  • 813

File Name

Defense_of_the_Ancients_4_kingdoms0.96.SC2Map

Supported Versions

    • -nerfed amount of mobs sent to middle (to make outer combat zones equally pheasable for levelling)
    • -increased exp awarded by several waves
    • -there are now 37 waves!
    • -you can now zoom in/out on your hero by holding left click +mouse scroll up/down
    • -there is now a refocus camera button for debugging interface issues and returning to your hero.
    • -less mobs per wave. Sessions were getting too long, over an hour :/
    • -General increase of the waves hp/experience awarded.
    • -reduced the amount of mobs in questing zones by 40ish%. Questing players had too much of an advantage over casual DOTA players
    • -Several passives have been clarified (and given a tooltip), Reapers passive hits 3 targets, archon and high templar's passive causes splash damage on normal attacks
    • -rebalanced the pathing of all base entrances to provide an equally constricting 'bottleneck' entrance for each base
    • -several UI features such as a notification whenever someone clears a quest zone
    • -it will now correctly inform all players when the world bosses unlock
    • -the world bosses will teleport you to your graveyard if approached before they are unlocked.
    • -adjusted collision size and health bar size of over 20 units
    • -minor hero rebalancing. yep
    • -Wait for the battle to start before killing anything or causing any experience gain. if you gain a level before your attributes dialogue gets to load, you won't get to spend your points for that level.
    • -if you spend stat points too fast, you can sometimes get 4pts in one level. a point is deducted off your next level when this occurs
    • -check that your WASD moves your hero in multiplayer games. There is a bug where a hero won't properly get assigned to a player and won't get resurrected. Hit the Refocus camera button until WASD is capable of moving your hero.