Defense of the 4 Ancient Kingdoms

4 Kingdom Defense of the Ancients

File Details

Defense of the Ancients 4 Kingdoms Release

  • R
  • Aug 30, 2010
  • 1.91 MB
  • 355

File Name

Defense_of_the_Ancients_4_kingdoms0.95.SC2Map

Supported Versions

    • -Added Repick button to the dialog menu! you no longer have to type -repick to repick your hero! (and the repick option is no longer broken!)
    • -Added Port Home button to the dialog menu. For 35 minerals you can instantly port back to your graveyard, even while in combat!
    • -Added arrows to guide lost players to their base from the graveyard
    • -Dark templar now has Fear grenade, instead of blinding goo. Causes enemies in an AOE to be unable to attack for 6 seconds (and will usually run in fear)
    • -Roach now has a Regenerative ability that heals its health AND shields for an amount equal to damage done. 8sec duration, 24 second cd.
    • -Archon's heal redesigned, Archon now has 2 healing abilities, one that restores shields, one that sacrifices the Archons shields and converts it to health for any friendly unit
    • -Hold position is now bound to 'Z'

    minor/balance

    • -Several AOES and targetable abilities will no longer be able to target or inflict friendly fire on allies (Psi Storm, Feedback, Dark matter grenade, Acid Spit, Merciless Strike, Vortex, EMP)
    • -Fixed an issue where (after initially choosing hero) camera would unlock until left click is pressed for players 4 6 and 8
    • -EMP now has proper damage scaling modifiers and will now only drain up to 65 energy
    • -Updated character descriptions
    • -Acid Spit, Merciless Strike now have proper damage scaling modifiers
    • -Terrain detail updated, triggers cleaned up, pathing updated, no fly zones implemented for the flying units overlapping quest zones while in combat.
    • -Fixed Overseer wave that was cutting through quest zones
    • -Increased attack speed of both world bosses by 25%
    • -Anti-matter grenade now has proper damage scaling with Agility (damage increased by 250%)
    • -Blinding Goo (Roach) now has proper damage scaling with Agility (damage increased by 320%)
    • -Feedback redesigned, drains only 25 energy, deals moderate damage based on intelligence, usable on heroes short cd
    • -Vortex cooldown shortened, and vortex will more reliably 'catch' units inside (but they can still escape)
    • -The world bosses now have energy to steal/feedback
    • -Roach health/shield base values reduced
    • -Wait for the battle to start before killing anything or causing any experience gain. if you gain a level before your attributes dialogue gets to load, you won't get to spend your points for that level.
    • -Your Allies base/units are constantly under attack. If the warnings get annoying just ctrl-S to disable sound