Baneling Arena

Baneling Arena

File Details

Banelings v2.0

  • B
  • Jun 1, 2010
  • 1005.17 KB
  • 325

File Name

BanelingsMapsNew.SC2Map

Supported Versions

    v2.0

    • Almost all triggers redone to improve performance and allow matches to be reset.
    • Games modes and maps are now selected at the start of each match through a vote system.
    • New map: Fields
    • New game mode: Deathmatch
    • The game no longer ends after a match finishes. Instead, the vote system initiates and a new map and mode may be chosen.
    • Fixed an issue where minelings could cause lag spikes over time.
    • Shieldlings reworked: Now reflects banelings or biglings that touch the shield, and changes the missle's owner to the owner of the shield.
    • Removed instructions at the start, added them into tooltips in the vote system.
    • Fixed a rare issue where players could jump extremely high.
    • The 'lock' effect of the camera may be toggled by pressing tab.
    • Fixed a ton of other bugs.

    v1.1

    • Controls changed. Q/E unbound, A/D is now strafe. Updated loading screen to reflect this.
    • Health of all players increased from 250 to 300.
    • Tweaked movement functions again to hopefully reduce lag to a minimum.
    • Seeklings: Now charge slightly faster.
    • Shieldings: Now much faster and turn into a shield much quicker.
    • Minelings: Now invulnerable, have a larger radius, and deal more damage.
    • Fixed an issue where the AI would become stuck on a powerup.
    • Fixed an issue where the AI would continue to fire even if no targets were in range.
    • Fixed an issue where the AI could move during round setup.
    • Powerups now have a model which hovers over their beacon.

    v1.0

    • Implemented AI
    • All computer slots will be populated with bots in game.
    • Complete rewrite of movement functions to (hopefully) reduce lag.
    • Jitter over battle.net should be completely fixed.
    • Fixed an issue where shieldlings would lag weapon firing.
    • Fixed an issue where picking up a powerup after firing a weapon could trigger an additional shot.
    • Balance tweaks to weapons.

    v0.19

    • New Weapon: Shielding
    • 3 Shots, fires a shieldling forward which dies after 1.5 seconds. Upon death, spawns an invulnerable forcefield for 12 seconds. Forcefields block all movement and destroy banelings that touch it.
    • Strikeling changed to hit the ground much faster.
    • Strikeling ammo starting amount changed to 5.
    • Fixed an issue where biglings could kill powerups.
    • Reworked the number of rounds to win to reduce the length of games slightly.

    v0.18

    • Game now has a preview image.
    • Powerups and Weapons now spawn on interval based on how many players are alive.
    • Fixed a bug which allowed players to stack height using a jump.
    • Fixed a problem which caused the map size to be twice as large.

    v0.15

    • Changed ammo maximum for minelings to 6.
    • Biglings now properly soak up normal banelings by rolling over them.
    • Reduced the radius of a bigling's collision to 2.0.
    • Fixed a bug where biglings would randomly explode.
    • Fixed a bug where the camera would stay locked in Observer mode.
    • Fixed a bug where the scoreboard would not properly update.
    • Fixed a bug where banelings would move on curved paths.
    • Updated loading screen and preview images.
    • Improved movement issues. (Lag is however still a problem)

    v.0.12

    • First public release

    Gameplay:
    * Latency can be an issue on Bnet.

    AI Flaws:
    * AI has no difficulty setting yet, and is defaulted to the hardest setting.
    * Bots will not use shieldings for cover. (They will however fire them towards enemies to block shots)
    * Bots sometimes go for powerups even if significant threats are in close range of them.