Baneling Arena

Baneling Arena

File Details

Banelings v1.0

  • B
  • May 24, 2010
  • 549.44 KB
  • 494

File Name

BanelingsAI.SC2Map

Supported Versions

    v1.0

    • Implemented AI
    • All computer slots will be populated with bots in game.
    • Complete rewrite of movement functions to (hopefully) reduce lag.
    • Jitter over battle.net should be completely fixed.
    • Fixed an issue where shieldlings would lag weapon firing.
    • Fixed an issue where picking up a powerup after firing a weapon could trigger an additional shot.
    • Fixed potential issue where a trigger error would show at the beginning of the game.
    • Increased the speed of shieldlings slightly.
    • Increased the duration of shieldlings slightly.
    • Fixed an issue where computer players could delay the ready vote.

    v0.19

    • New Weapon: Shielding
    • 3 Shots, fires a shieldling forward which dies after 1.5 seconds. Upon death, spawns an invulnerable forcefield for 12 seconds. Forcefields block all movement and destroy banelings that touch it.
    • Strikeling changed to hit the ground much faster.
    • Strikeling ammo starting amount changed to 5.
    • Fixed an issue where biglings could kill powerups.
    • Reworked the number of rounds to win to reduce the length of games slightly.

    v0.18

    • Game now has a preview image.
    • Powerups and Weapons now spawn on interval based on how many players are alive.
    • Fixed a bug which allowed players to stack height using a jump.
    • Fixed a problem which caused the map size to be twice as large.

    v0.15

    • Changed ammo maximum for minelings to 6.
    • Biglings now properly soak up normal banelings by rolling over them.
    • Reduced the radius of a bigling's collision to 2.0.
    • Fixed a bug where biglings would randomly explode.
    • Fixed a bug where the camera would stay locked in Observer mode.
    • Fixed a bug where the scoreboard would not properly update.
    • Fixed a bug where banelings would move on curved paths.
    • Updated loading screen and preview images.
    • Improved movement issues. (Lag is however still a problem)

    v.0.12

    • First public release

    * Excessive amounts of bots (Over 4) can lag the game slightly.
    * Bots are poor at dodging biglings.
    * Bots will not use shieldings for cover. (They will however fire them towards enemies to block shots)
    * Bots sometimes go for powerups even if significant threats are in close range of them.
    * There is a small chance that bots may be wedged on top of a powerup for a few seconds.