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SC2 Map Analyzer

SC2 Map Analyzer

File Details

v1.4.8 unofficial

  • R
  • May 27, 2012
  • 4.51 MB
  • 185

File Name

sc2-mapanalyzer-release-1.4.8.zip

Supported Versions

    From mainline r45:

    - Converted mineral counts to plain int (8m2g instead of 15.0K 5.0K)
    - More color scheme changes (prettier!)
    --+  To that end, added influence0~6 and enabled the smooth
    -  blending method for influenceHeatMap.
    --+  Also made mineral and gas colors more like their real
    -  counterparts.
    - Changed bases to be positioned at the place where the
    -   townhall for that base lies. (Previously, it was the
    -   linear mean of the base's resources)
    - Added suggestions from Barrin (visible only in the pathing
    -   renders)
    - Added some more doodads to footprints.
    - Changed the rendering code to use cell coordinates where
    -   appropriate and also fixed cell coordinates to convert
    -   correctly to image coordinates.
    - Changed some renders to render all bases as their 5x5
    -    footprints.
    - Added option to us probe distance instead of cell distance
    -   for path distances. (from Meltage)
    - Changed doodad cell placement to be the same as editor/game (floor of +0.25)
    - Changed color scheme
    - Changed terrain vertices to be centered on the actual vertex
    - Removed "# o'clock" text from bases
    - Fixed handling of later mapinfo version
    - Messed with the makefile (it refused to build for me)

    r49.

    License GPLv3, thanks to dimfish.

    Small notes/todo list:  I want to do filtering on the base-to-base paths to make the distance as accurate as possible, but it's not a huge priority.  Also note that performance-wise, this program spends the most time in zlib, I think, compressing the pngs.  Could be multi-threaded, but I'm not used to pthreads, and it's also not that big of a deal.