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SC2 Map Analyzer

SC2 Map Analyzer

File Details

v1.4.8 unofficial (r50)

  • R
  • May 27, 2012
  • 4.51 MB
  • 1.3K

File Name

sc2-mapanalyzer-release-1.4.8.zip

Supported Versions

    From r49:

    - Added visual options for various vertex (terrain) rendering.

    r50

    From mainline r45:

    - Converted mineral counts to plain int (8m2g instead of 15.0K 5.0K)
    - More color scheme changes (prettier!)
    --+  To that end, added influence0~6 and enabled the smooth
    -  blending method for influenceHeatMap.
    --+  Also made mineral and gas colors more like their real
    -  counterparts.
    - Changed bases to be positioned at the place where the
    -   townhall for that base lies. (Previously, it was the
    -   linear mean of the base's resources)
    - Added suggestions from Barrin (visible only in the pathing
    -   renders)
    - Added some more doodads to footprints.
    - Changed the rendering code to use cell coordinates where
    -   appropriate and also fixed cell coordinates to convert
    -   correctly to image coordinates.
    - Changed some renders to render all bases as their 5x5
    -    footprints.
    - Added option to us probe distance instead of cell distance
    -   for path distances. (from Meltage)
    - Changed doodad cell placement to be the same as editor/game (floor of +0.25)
    - Changed color scheme
    - Changed terrain vertices to be centered on the actual vertex
    - Removed "# o'clock" text from bases
    - Fixed handling of later mapinfo version
    - Fixed incorrectness in point::pcSet
    - Messed with the makefile (it refused to build for me)

    r49

    License GPLv3; thanks to dimfish.