SC2 Localizer

SC2 Localizer

File Details

r13

  • R
  • Jun 28, 2010
  • 628.37 KB
  • 315

File Name

SC2_Localizer-r13.zip

Supported Versions

    r13

    • added a debug msg (instead of Failed there's now a number shown - please report it.)

    r12

    • redone some code, might fix the localization fail (it worked for me fine, after I 'bugged' it succesfully)
    • reverted to .net3

    r11

    • hopefully fixed an issue where Localizer freezed on WinXP systems
    • changed some error msgs

    r10

    • added options frame, to change primary localization (Auto will take first of SC2Components)
    • added some error-catches
    • fixed an issue where Localizer freezed
    • improved Localization algorithm
    • SC2Components can be changed - it does not matter anymore - missing locales will be added

    r9

    • fixed an issue where MPQEditor work directory where required
    • some code improvements

    r8

    • Localization algorithm enhanced

    r7

    • forgot to add a variable somewhere so localization failed

    r6

    • compression added
    • hashtablesize set to 256 instead of 128, providing more space for files
    • included MPQ Editor latest build (BETA) (32-bit) - you can also use 64-bit version, but each version upgrade will use 32-bit. Till I find another way :P

    r5

    • fixed an issue where localizations where passed, through Mpq was full

    r4

    • fixed an issue where primary locale wasn't fetched correctly
    • Flushing archive before closing

    r3

    • added backup option - backup file is creating within the same folder the SC2Map/SC2Mod is in.
    • added icon, i know really important
    • added versioning to AboutMe

    r2

    • fixed an issue where datas where required which did not exists
    • if import is failing due to error 9, an error is now thrown instead of crashing the whole programm;

    r1

    • initial alpha-release; highly recommended read main page