SC2 Localizing

for easier localising of Maps and Mods
<p>Here you can see the manual matching dialog for files that can't be auto-matched</p>

Here you can see the manual matching dialog for files that can't be auto-matched

<p>Here you can see, how to localize videos of a Map/Mod. (using VLC)</p>

Here you can see, how to localize videos of a Map/Mod. (using VLC)

<p>Here you can see, how to localize pictures of a Map/Mod</p>

Here you can see, how to localize pictures of a Map/Mod

<p>Here you can see, how to localize strings of a Map/Mod</p>

Here you can see, how to localize strings of a Map/Mod

<p>Here you can see the file list of the auto-relocalization operations</p>

Here you can see the file list of the auto-relocalization operations

<p>Here you can see, how to localize strings of a Map/Mod</p>

Here you can see, how to localize strings of a Map/Mod

<p>Here you can see the manual matching dialog for strings that can't be auto-matched</p>

Here you can see the manual matching dialog for strings that can't be auto-matched

Description

SC2-translate 1.0.10.14

I thought about the problems with localizing a new version of a Map or Mod, because the SC2Editor have no option to do this automatically and it seemed to me that to do these will be a waste of time. Therefore I began to write a small tool to help map developers in this fact.

If you have an idea or a comment, just send me an PM or post something. I will be happy about it.

I'm also happy if you test it, or give me a hint what is missing in the program.

FEATURES

localize a file

  • preview and replace localized files per drag and drop (images, audio, video)
  • automatic convertion to destination codec
  • renaming ingame strings more easier than in SC2Editor (linefeeds and multiple spaces are snipped automatically)
  • sort the GameStrings.txt by occurrence in the Trigger file

re-localize a file

Problem: you have localized a file. Now a new version of the file is out and you have to do it again.

  • automatically copy localized files/strings from the old to the new version
  • manually check for new, converted, moved or discarded files to rematch them
  • for rematching also previews are available

Possible problem: you have to do this for many languages.

  • therefore a MatchLog will be created to log all your manually moved and converted files, to do this for the other runs also automatically

settings

  • after you installed VLC you can recheck to the path without restarting the program
  • you can select nightly builds for autoupdates
  • you can change the default settings for the convertion dialog and can choose the option to use them anyway without a request

errors

  • if an error occurs, you can send them with a note to me w/o using any mail-client (uses http:post)

What you have to pay attention for

  • The Map/Mod you want to (re)localize has to be in a SC2.subfolder (e.g. /Maps). It's important, that MPQEditor can access the file.

What you need

KNOWN glitches

+CHANGELOG

+TODO

look here

special thanks

goes to the developer of the libs irrKlang and FreeImage, further more to the developer of the MPQEditor and ffmpeg

The SC2 Localizing Team

profile avatar
  • 1
    Projects
  • 530
    Downloads