Cacho's Kitbashes

Custom SC2 models and textures based on existing ones (Mostly SC1 ports).
<p>It uses the .fxa of one of the scientists models</p>

It uses the .fxa of one of the scientists models

<p>Cerebrate recreation</p>

Cerebrate recreation

<p>Preserver retextured with zealot animations and psi blades</p>

Preserver retextured with zealot animations and psi blades

<p>Kraith with team color</p>

Kraith with team color

<p>Marine with a rusty armor</p>

Marine with a rusty armor

<p>Preserver with High templar animations and altered texture</p>

Preserver with High templar animations and altered texture

<p>It has a custom attack animation - no death animation</p>

It has a custom attack animation - no death animation

<p>It uses Banshee's .fxa sync for lip movement</p>

It uses Banshee's .fxa sync for lip movement

<p>The doodad from SC1 and BW</p>

The doodad from SC1 and BW

<p>Protoss temple from sc1</p>

Protoss temple from sc1

<p>It uses Horner .fxa sync for lip movement</p>

It uses Horner .fxa sync for lip movement

<p>It uses Arcturus .fxa sync for lip movement</p>

It uses Arcturus .fxa sync for lip movement

<p>Stargate from bw</p>

Stargate from bw

<p>Decal model that can be seen in low quality settings. It also supports pitch and roll</p>

Decal model that can be seen in low quality settings. It also supports pitch and roll

<p>Robotics facility from bw</p>

Robotics facility from bw

<p>Dark archon portrait from bw</p>

Dark archon portrait from bw

<p>Forge from SC1</p>

Forge from SC1

<p>Corsair model. Includes Nerazim and Khalai versions.</p>

Corsair model. Includes Nerazim and Khalai versions.

<p>It uses Narud .fxa sync for lip movement</p>

It uses Narud .fxa sync for lip movement

<p>Nydus canal from sc and bw</p>

Nydus canal from sc and bw

<p>A nerazim with high control over the void</p>

A nerazim with high control over the void

<p>Crashed Norad from Rebel yell campaign</p>

Crashed Norad from Rebel yell campaign

<p>Recreation of Tassadar's portrait</p>

Recreation of Tassadar's portrait

<p>Ghostnova's fenix portrait inside an immortal shell</p>

Ghostnova's fenix portrait inside an immortal shell

<p>Installation stairs from SC and BW</p>

Installation stairs from SC and BW

<p>It uses SCV's .fxa sync for lip movement</p>

It uses SCV's .fxa sync for lip movement

<p>Elite Scout model</p>

Elite Scout model

<p>Elite model of dragoon - based in immortal and observer. It has a cute turret for the attack animation</p>

Elite model of dragoon - based in immortal and observer. It has a cute turret for the attack animation

<p>General lee from a starcraft comic</p>

General lee from a starcraft comic

<p>Unburrowable gun trap from brood war</p>

Unburrowable gun trap from brood war

<p>Artanis portrait from SC and BW</p>

Artanis portrait from SC and BW

<p>It uses Siege tank .fxa sync for lip movement</p>

It uses Siege tank .fxa sync for lip movement

<p>Nerazim unit with zealot animations</p>

Nerazim unit with zealot animations

<p>Sunken colony from bw</p>

Sunken colony from bw

<p>Protoss warpgate bassed on Shakuras warpgate from lotv</p>

Protoss warpgate bassed on Shakuras warpgate from lotv

<p>Texture for the evolution chamber of Thrikodias </p>

Texture for the evolution chamber of Thrikodias

<p>SC1 Kerrigan infested model. Works with Kerrigan dezerged animations (and lipsync).</p>

SC1 Kerrigan infested model. Works with Kerrigan dezerged animations (and lipsync).

<p>Mozared's avatar ingame</p>

Mozared's avatar ingame

<p>Shakuras archives retextured to look greener</p>

Shakuras archives retextured to look greener

<p>Texture for the Citadel of Adun of Ghostnova</p>

Texture for the Citadel of Adun of Ghostnova

<p>Mercenary vulture model extracted from a doodad.</p>

Mercenary vulture model extracted from a doodad.

<p>Kerrigan's portrait from SC1. It uses Nova's fxa for lipsync.</p>

Kerrigan's portrait from SC1. It uses Nova's fxa for lipsync.

<p>It uses Adjutant (Left) .fxa sync for lip movement</p>

It uses Adjutant (Left) .fxa sync for lip movement

<p>Arbiter portrait from SC and BW</p>

Arbiter portrait from SC and BW

<p>Raynor as a civilian</p>

Raynor as a civilian

<p>Raynor inside a vulture</p>

Raynor inside a vulture

<p>Dark archon from BW.</p>

Dark archon from BW.

<p>Unburrowable trap from bw</p>

Unburrowable trap from bw

Description

Cacho's Kitbashes

IMPORTANT: If you import one of my models and some textures of other models or the terrain itself start flickering, turning black, or disappearing, you have to run this script over the imported model in order to solve the issue. Please PM me if it happens, so I can reupload it.

Custom SC2 models and textures based on existing ones.

Please give credit to the original creator in the case of "Models from other users" and to me for the rest of the models if you use them.

SC1 Buildings

SC1 Portraits

SC1 Units

Models from other users

Miscellaneous

The Cacho's Kitbashes Team

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