XP Tracker 2.1.0
What's new
2.1.0
- New: XP per action. An "action" is one XP drop: a swing, a catch, a hit, a craft. XP that lands within about half a second counts as one action (a swing that also breaks the rock, or XP Sliders' extra XP arriving a moment later).
- Each row now says how many actions the next level is: "3,400 to go = 199 actions, ~12 min".
- New details block under the rows for the skill you trained last: your last action and the average XP per action, and the XP, actions and time to a goal level (the next multiple of 10, or a level you pick up to 99).
- A "game data" line lists the game's own XP values for actions worth the same as your last one, read from the game files (for example 8 xp = Net catch shrimp). They are base values, so with XP Sliders, potions or a world XP setting the line can name something else or not show.
- In combat it measures your kills: what the last kill gave next to the enemy's max HP, and how many more kills like it the next level needs. A fight that started before the tracker spotted the enemy is marked "joined mid-fight".
- A one-off far bigger than your usual action (a quest reward, a tome) is shown but kept out of the average.
- New Mod Menu settings under "Per action": actions on rows, the details block, how many actions the average counts, the goal level, the game data line, kill measuring, and a detailed log. All apply straight away.
- Your old config.txt keeps working; the new settings start at their defaults.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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