FreeCam0.1.zip
What's new
Fixed
- Multiplayer (host): FreeCam could pick another player's PlayerController and take over their camera and movement input. It now always uses the local player's controller.
- FreeCam no longer prints errors every frame if the controller or camera is destroyed while it is active (disconnect, level travel). It now shuts down cleanly and restores your input.
- Restoring input no longer touches an input subsystem that has already been destroyed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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