FirstPersonCamera0.1.zip
What's new
Fixed
- Multiplayer (co-op): in a co-op session, evading or double-jumping could trigger this mod's camera logic for EVERY player in the session, not just you, since
Multicast_StartEvadeandOnDoubleJumpfire for all replicated pawns on your client. This could:- momentarily take over another player's camera, and
- silently break your own camera-restore fallback whenever another player evaded or double-jumped nearby, since the internal state tracking these events was shared across all players. All camera logic (toggle, evade tracking, double-jump tracking, head-visibility debug, mesh dump debug) now only ever reacts to your own character.
Notes
- No behavior change is intended for singleplayer.
- Multiplayer support is based on code changes and has not yet been verified in a live co-op session.
- Client-side view/camera changes (first-person toggle, socket reattachment) are expected to be safe regardless of host/client role, but this has not been confirmed in a live session either.
This mod has no additional files

