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Node Timers

Shows a respawn countdown over every rock, tree, ore node, fishing spot and world chest you have emptied nearby.
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Node Timers 1.0.1

File nameNodeTimers-1.0.1.zip
Uploader
maxxfilthmaxxfilth
Uploaded
Sep 25, 2026
Downloads
19
Size
15.4 KB
File ID
8969105
Type
R
Release
Supported game versions
  • 1.0

What's new

Node Timers 1.0.1

  • Fixed: a tree, rock or branch you had just gathered often got no timer until you walked on. Most of them are created by the game only when you walk up to them, after the mod had last looked. The mod now picks up the spot you are aiming at straight away, and looks again when your Woodcutting, Mining or Fishing XP goes up. The timer now shows within about a second.
  • Changed: the "ready" text now says what the game really needs. A spot placed in the map refills once you are about 300 m away ("Ready - go about 300 m away to refill"). Spots the game created as you walked up (most trees, rocks and branches) only refill when the world is loaded again ("Ready - refills when the world is loaded again").
  • New: fishing spots refill closer. Once a spot's timer has run out and you are 60 m away, the mod asks the game to refill it. Set the distance with "Refill fishing spots this far away" in Mod Menu or RefillDistance in config.txt (0 = the game's own rule). It never refills a spot before its timer is over, or when you are closer than 20 m, and only on the host. Trees, rocks and branches are not refilled early: the game's own refill left them as a stump, a broken rock or an invisible branch until the world was loaded again.
  • Logs lying on the ground after you fell a tree never get a timer.
  • The labels never block you: walking through one is fine.

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