KeyBinder v0.2
What's new
v0.2
- Fixed an issue with execution multi-lined macros. Now uses a state-machine for macro execution.
v0.1
- Initial release
Deleted macros still appear in list. This is due to how KeyBinder saves its custom keys Workaround: Must manually unregister binding.
Key bindings are only sorted at game start. This is intentional. Workaround: None.
The message "Unused binding key" appears when hitting some binding key. This is caused by the default callback associated with unused keys. To "fix", open the normal key binding panel and search for an unused KeyBinder entry that has one of more keys defined on it. Clear these keys to remove the message.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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