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Tinker Tools (for Dimensions)

A set of advanced dimension editing tools

File Details

Tinker Tools v.1.2.0

  • R
  • Jun 15, 2016
  • 439.07 KB
  • 349
  • 2.5

File Name

tinker_tools-1.2.0.zip

Supported Versions

  • 2.5

Version 1.2.0

  • New export/import options:
    • export and import to/from a Lua-based text format for easy copy and paste
    • support for importing the old toolbox text format (auto-detected)
  • Prevent import operations from overwriting existing saved sets
  • Add localized skin names and sort drop-downs alphabetically
  • Add "Water (No Collision)" skin and new Greywood and Wood Beam blocks
  • Restore chat notifications when operations on 10 or more items complete
  • Fix possible error when scanning inventory for Tribal Magic

Version 1.1.0

  • New tool "Reskin": Edit your Copy&Paste clipboard by replacing building blocks based on their skin. Select all shapes you want to replace in a single operation.
  • Updated the item database with ice, glass and water skins, aswell as the incomplete greystone, greenstone and greywood skins.
  • Added missing disc and sphere building blocks to existing skins
  • Add the possibility to copy saved sets to the Copy&Paste cliboard
  • Don't delete the cliboard whenever the Copy&Paste window is closed
  • Updated French and German localization
  • Fix "reset" chat command to include all new UI elements
  • Fix various minor UI bugs and glitches

Version 1.0.0
Official release of Tinker Tools, a revival of the dead Dimension Tools project. Changes from previous development release:

  • Updated French translation (by Aeryle)
  • New orientation modes in Offset Calc: transformed object axis give the offset to join arbitrarily rotated building blocks on one of their local axis
  • Fixed a bug where the main window would not update when re-opened
  • Fix scale input field not resetting key focus with 'return'
  • Added Ice, Glass and Water building blocks support
  • Demand confirmation when the original location of a set is more than 200 units away from the player's current location.