Safe's Raid Manager

Raid Event management library.

File Details

1.0.0

  • R
  • Oct 11, 2011
  • 5.96 KB
  • 16.9K
  • 1.6.1

File Name

SafesRaidManager-v1.0.0.zip

Supported Versions

  • 1.6.1

v1.0.0

  • Status pushed to stable release.
  • Now includes Zorba's LibUnitChange

v0.0.4 Beta

  • Small change to the Event message firing order for Group.Join and Group.Leave. Player.Leave will now fire after the last Group.Leave event message, and Player.Join will now be the first event message to fire before a list of Group.Join event messages (inclusive of the player) to populate a newly created group or raid.

v0.0.3 Beta

  • Bug Fix: Pet.Add returning nil incorrectly, or not firing at all.
  • Non-Breaking Changes:
    • Changed Initialization order, and events will not fire now until the player has fully loaded.

v0.0.2 Beta

  • Added full Player and Group internal pet management, events and commands
  • New Events
    • Event.SafesRaidManager.Pet.Add < Returns PetID {string}, OwnerID {string}
    • Event.SafesRaidManager.Pet.Remove < Returns PetID {string}, OwnerID {string}
    • Event.SafesRaidManager.Player.Pet.Add < Returns PetID {string}
    • Event.SafesRaidManager.Player.Pet.Remove < Returns nil
  • New Commands
    • LibSRM.Group.UnitExists(UnitID) < returns GroupXX Specifier if it exists, or nil
    • LibSRM.Group.PetExists(PetID) < returns GroupXX Specifier and OwnerID if exists, or nil
    • LibSRM.GroupCount() < returns 0 (ungrouped) or 2-20 if grouped.

v0.0.1 Beta

  • Initial Release