File Details
RareDar V0.40
- R
- Mar 25, 2013
- 33.38 KB
- 4.4K
- 2.0
File Name
RareDar-0.40.zip
Supported Versions
- 2.0
V0.40:
Completely restructured the data file. Each mob has a "world name" and an "achievement name" now, with both names pulled from the Trion XML files, so targetting and detecting if you still need the mob are much more reliable now (think of mordant widow vs mordant queen, XT-300, Ghorgull, and a few others). This applies to ember isle as well, where the mob is named "Nereus" while the achievement is "Kill Nereus".
For Addons like TomTom, which rely on the old data format, a compatibility table is produced when the addon loads.
Also, the new data file makes locations consistend between languages, and allows for more than one location per mob. The locations are pretty much the same as in V0.31 at the moment, but checking and correcting them is the main change i'm planning for the next version.
"Rare found" popups now don't rely on the mob name anymore, but use the portrait - you'll get a popup for each mob that has the crystal in its portrait. This will give you popups even if the mob isn't in the database/the achievement list, which makes it easier to spot the hidden crypt in silverwood (vengeful spirit home), or the strange mound in droughtlands (scarab home).
The popup color changes with the achievement: mobs you've already killed will be shown in green now, mobs you still need for an achievement are red, and mobs that aren't in any achievement table are grey.
The "XXX might be close" message has been changed to "XXX (already killed)" for mobs you've ticked off in your achievement list.
And finally, i found the "infight" bug: if you went infight while dragging the raredar button, raredar started spitting errors. This should be fixed now.
V0.31:
corrected several mob locations (Kavenik, Naeus, Zhrale, Aiyra, Blorrt, Eye of Crucia, Stratos, Thome/Tricksy(german version only))
corrected the ID of the ember isle achievement that prevented "mob killed" info when you had more than 10 mobs
To improve the overall quality of the database, RareDar now logs the name, zone, and position of every rare you find. This information is not used yet, but i'll implement some way of sharing it back into the addon sometime later.
There seems to be a bug when you enter the range of a rare mob while in fight. I couldn't reproduce that bug yet, but as soon as i know what causes it, i'll fix it, so be prepared for V0.32 soon.
V0.30:
Added storm legion data file (from curse posters)
fixed the bug wit raredar crashing when a mob is found
fixed a few mob positions (mordant widow, ol' Barnacle)
This version changes a lot of RareDar's internals. I used it for 2 days without errors, but the probability that i've broken something is higher than in a normal "patch" version, so you might want to keep a backup of the old version, just in case.
Since i restructured the configuration (separated config variables from stuff that raredar uses but shouldn't really be saved), the RareDar button will be in its default position when you first log in. Just drag it to you preferred location again.
When i first used the new version, i got an error message about the data not being there, that i wasn't able to ever reproduce. Please try relogging or /reloadui if it happens to you, and if the error persists, report it!

