KBM: Mark-It

Unit marks Plug-In for King Boss Mods.

File Details

0.1.7

  • R
  • Jun 24, 2013
  • 7.65 KB
  • 209
  • 2.3

File Name

KBM-MarkIt-r39.zip

Supported Versions

  • 2.3

0.1.7

  • Change: Requires at least KBM 1.4.6 (r702+)
  • Change: Converted Menu system to new style.

0.1.6

Rift Version

  • Change: Now Supports Rift 2.2

KBM Version

  • Chnage: Now requires at least KBM v1.4.3

Engine

  • Change: Updated for Rift 2.2 new Event API.

0.1.5

Rift Version

  • Change: Now Supports Rift 2.1

KBM Version

  • Change: Now requires at least KBM v1.3.9

Marks

  • Change: Interactive frame marks are now represented via their in-game icon.
  • Change: Unit frame marks are also represented via their in-game icon.
  • Change: Upon joining and reloading Rift, mark frames should update accordingly.

0.1.4

Rift Version

  • Change: Now Supports Rift 1.10

KBM Version

  • Change: Now Requires at least KBM v1.2.3

Marks

  • New: You can now select up to 17 Marks (9-17 being Icon marks)

0.1.3

KBM Version

  • Change: Now Requires at least KBM v1.0.9
  • Change: Version checking uses the new Revision base.

Castbars

  • Change: Now uses correct style KBM castbars for mark frames.

0.1.2

KBM Version

  • Change: Now requires at least KBM v1.0.7

Version Checking

  • Change: If you are running an incorrect version of KBM, Mark-It will report as such and not load rather than error out.

Mark Frames

  • New: There is now an option to Auto-hide frames while playing solo. (Changes are made automatically once out of combat)

0.1.1

Curse Client

  • Change: Initial alpha push to try and synchronize the Curse Client.

Mark Frames

  • Fixed: Marked Units were no longer being show after becoming unavailable then available again.

0.1.0

Rift Version

  • Change: Compatible with Rift 1.8

KBM Version

  • Change: Now requires at least KBM v1.0.2 or later.

Engine

  • Change: Adjust Unit Available messages to work better with new KBM even engine.

0.0.9

KBM Version

  • Change: Now requires King Boss Mods v1.0.0 or later.

Engine

  • Change: Now uses KBM's new event engine.

0.0.8

KBM Version

  • Change: Now requires King Boss Mods v0.9.9 or later.

French Translations

  • New: Add General French translations.

Mark System

  • Change: Now uses KBM 0.9.9's new Event driven engine.

0.0.7

  • Rift Version Update
  • German Tranlsations Update

0.0.6

Mark Frames

  • New: Mark frames can now be set to not fade when inactive.
  • Fixed: Error which could occur after a /reloadui and moving the mouse of the frame.
  • Fixed: Mark frames that have Units when disabled now remove the unit display.

German Translations added.


0.0.5

KBM Version

  • Change: New requires at least v0.9.7 of King Boss Mods.

Menu Options

  • Change: Options now appear in KBM's new Plug-In tab.

Unit Frames

  • New: Update polling increased. Improved accuracy.
  • New: Castbars have been added to unit frames.
  • Fixed: Units being displayed in the upper corner even when disabled.

Pinned Mark Frames

  • New: These can now be moved as a group when enabled in the Menu (Settings)

Mark Frames

  • New: Now fades out to barely visible when not in use (by a unit)
  • New: When actively used (by a unit) becomes brighter.
  • New: When you move the mouse over them they become brighter.
  • Fixed: Stopped Mark changes overwriting other units incorrectly.

0.0.4

KBM Version

  • Change: Now requires at least v0.9.5 of King Boss Mods.

Options

  • New: You can now disable/enable Mark-It entirely. (while out of combat)
  • New: Enabling and Disabling frames will update instantly. (while out of combat)
  • Change: Interactive option has been removed until supported. (Always interactive)

German Translations

  • New: Interaktiver Modus.
  • New: Abheften vom Anker.
  • New: Fenster ist verschiebbar.

0.0.3

Floating mark frames

  • New: Can now have their width adjusted.
  • New: Can now have their height adjusted.
  • New: Can now have their text size adjusted.

0.0.2

  • Fixed: Nil Unit ID's when multiple people change marks.

0.0.1

  • Working Betas