KBM: AddWatch

NPC tracking Plug-In for King Boss Mods

File Details

0.2.6

  • R
  • Aug 22, 2013
  • 13.08 KB
  • 1.9K
  • 2.3

File Name

KBM-AddWatch-r71.zip

Supported Versions

  • 2.3

0.2.6

  • Change: Requires at least KBM 1.5.1 (r731+)
  • Change: Support added for Rift 2.3.
  • Change: Now uses LibSCast for managing castbars.
  • New: Option to track <Unknown> units. Disabled by default.
  • Change: Castbars are now linked permanently to a unit frame reducing overall overhead.

0.2.5

  • Change: Requires at least KBM 1.4.6 (r702+)
  • Change: Converted Menu system to new style.

0.2.4

  • Fixed: Power changes (Mana/Power/Energy) should now scale correctly on the power bar.
  • New: Rare mobs are now indicated with a diamond icon top left of the name.
  • Change: Uses Rift 2.2 Event API system fully.
  • Change: Requires at least Rift 2.2
  • Change: Requires at least KBM 1.4.3

0.2.3

  • Fixed (Hopefully): Redesigned Raid mark code to hopefully remove the graphical glitches once and for all.
  • Note: Please let me know if it happens again. The problem with the bug is I can't reproduce it consistently enough.

0.2.2

  • New: Added the option to always display your target first in the list.
  • Fixed: Visual glitch in where old mark icons were still visible.

0.2.1

  • Fixed: Issue where sometimes names would appear in the top left corner of the screen, rather than on the unit bar.
  • Change: Adjusted scaling of Icons to retain their correct aspect ratio.

0.2.0

  • New: Now uses Safes Unit Library (LibSUnit) instead of KBM's internal system (which is being removed from KBM).

0.1.9

KBM Version

  • Change: Now requires at least KBM 1.3.6

Raid Marks

  • New: Raid Marks are now represented by the same images as Rift.
  • Fixed: Turning Raid Marks on/off in the Menu options now works.

Target Tracking

  • Fixed: Turning off target count tracking in the menu options now works.
  • Fixed: When target count tracking is disable, the tracking list no longer shows.

Smart Unit Tracking

  • New: Unseen units will once again update their HP.
  • Fixed: Dead units should no longer remain in the unseen state.

0.1.8

KBM Version

  • Change: Now requires at least KBM 1.1.8

Textures

  • Change: Now takes advantage of KBM Texture Handler to maintain texture loading.
  • Fixed: The start-up cache system now actually caches textures instead of pretending to.
  • Note: This "should" resolve many Performance Warning reports, as the cache was still being created on demand during game-play.

Frames

  • Change: Adjusted level text for elite units which could drift off-centre.

0.1.7

System

  • Change: The pre-fetch system has been moved to a new start-up location in an attempt to avoid Watchdog warnings.

0.1.6

Rift Version

  • Change: Now requires Rift 1.9

System

  • New: Unit frames and target lists are now stagger pre-fetched and cached during initialization.
  • Change: All versions of Unit Level graphics are pre-loaded instead of loading on the fly.

0.1.5

KBM Version

  • Change: Now requires at least KBM v1.0.9.XXX Release

System

  • Change: Version checking errors are now tidier. Settings should be kept regardless of failing to run due to incorrect KBM versions.

Unit Castbars

  • Change: Now automatically switches Units castbar mode to KBM style. (Looks better)

German Translations

  • Updated

French Translations

  • Updated

0.1.4

KBM Version

  • Change: Now requires at least KBM v1.0.8

Unit Frames

  • New: You may now select to show the level of Units in a similar style to that of Rifts own nameplates. (Optional)
  • New: You may now select to show the power/mana/energy levels of units. (Optional)

0.1.3

KBM Version

  • Change: Now requires at least KBM v1.0.7

Tracking Engine

  • Update: Optimized various linked engine components hence the change in KBM version requirements.

German Translations

  • Updated

0.1.2

Options

  • New: Added an option to display Target list on the Right (default) or Left.
  • New: Added an option to hide/show number of raid/group members targting a unit.
  • New: Added an option to hide/show mark numbers for units.

Unit Target Tracking

  • New: Moving the mouse over the tracked number will now display which raid/group members have this unit targeted. (Optional)
  • New: If a Unit's target list would display outside the left or right edge of the screen, the display will be swapped.
  • New: If a Unit's target list would display outside the top or bottom edge of the screen, the lists offset will adjust accordingly.
  • New: When you mouse over a unit to display its target list, it is now highlighted slightly for clarity.

Unit Frames

  • Fixed: Castbar cradle boundaries where being forgotten temporarily after Units were removed from the tracking list.
  • Fixed: Scaling wasn't updating correctly when units were visible during an edit.
  • Change: Tidied up the frames a little so the borders are clearer even when castbars are active.

0.1.1

Curse Client

  • Change: Initial Alpha push to try and resynchronized the Client.

KBM Version

  • Change: Now requires at least KBM v1.0.3

Smart-Tracking

  • Change: Now uses KBM v1.0.3 Unit.Remove event to better handle idle units.

Unit Frames

  • New: The amount of Raid/Group members targeting a particular Unit will now be shown in square brackets after the %
  • Change: Unit Frames have gained a small border so you can see grouped objects better (such as castbars and more to come)

0.1.0

Rift Version

  • Change: New Supports Rift 1.8

KBM Version

  • Change: Now requires at least KBM v1.0.2

Settings

  • Fixed: Smart Tracking setting was not working correctly.

Unit Tracking

  • New: Marked units should now be indicated with "(Mark_Number) " before its name.
  • New: Unit frames now have optional Castbars displayed under the HP bar.

0.0.9

KBM Version

  • Change: Now requires at least KBM v1.0.1

Unit Tracking

  • Change: Several new methods used in the new KBM 1.0.1 Unit System.

0.0.8

Unit Tracking

  • Fixed: Closed a hole where possible nil names could cause errors.

0.0.7 KBM Version

  • Change: Now requires at least KBM v1.0.0

Options

  • Fixed: Smart-Tracking Option is now actually an Option.

Unit Tracking

  • New: Smart-Tracked Units which are not currently targeted by your Raid will now fade out slightly.
  • Change: Updating of Unit Bars is now event driven via KBMs new event engine.
  • Change: Optimized Unit Tracking to cut down on needless updates.
  • Change: Unit HP Bars are now rounded to avoid texture alignment glitches.

0.0.6 Unit Tracking

  • Change: Units will now be persistently tracked until dead, only during Encounters.

Options

  • Fixed: When changing the dimensions of frames the settings were not correctly applied to existing frames.
  • Fixed: If you changed the dimensions of frames with units visible, the settings were not applied immediately.

0.0.5 Options

  • Fixed: You can now Enable/Disable the Plug-In from it's menu options any time you like.

Notes

  • This fix does NOT require a new version of KBM (v0.9.9).

0.0.4

  • New: Now displays Neutral targets.

0.0.3 KBM Version

  • Change: Now requires King Boss Mods v0.9.9 minimum.

Engine

  • New: Uses KBM's new event driven Plug-In interface.

0.0.2

Rift Version

  • New: Compatible with Rift v1.7

KBM Version

  • Change: Now requires King Boss Mods v0.9.7 minimum.

Menu Options

  • Change: Now uses KBM's new Plug-In tab.

0.0.1

  • Working Betas