File Details
0.2.5
- R
- Jun 24, 2013
- 12.75 KB
- 3.2K
- 2.3
File Name
KBM-AddWatch-r69.zip
Supported Versions
- 2.3
0.2.5
- Change: Requires at least KBM 1.4.6 (r702+)
- Change: Converted Menu system to new style.
0.2.4
- Fixed: Power changes (Mana/Power/Energy) should now scale correctly on the power bar.
- New: Rare mobs are now indicated with a diamond icon top left of the name.
- Change: Uses Rift 2.2 Event API system fully.
- Change: Requires at least Rift 2.2
- Change: Requires at least KBM 1.4.3
0.2.3
- Fixed (Hopefully): Redesigned Raid mark code to hopefully remove the graphical glitches once and for all.
- Note: Please let me know if it happens again. The problem with the bug is I can't reproduce it consistently enough.
0.2.2
- New: Added the option to always display your target first in the list.
- Fixed: Visual glitch in where old mark icons were still visible.
0.2.1
- Fixed: Issue where sometimes names would appear in the top left corner of the screen, rather than on the unit bar.
- Change: Adjusted scaling of Icons to retain their correct aspect ratio.
0.2.0
- New: Now uses Safes Unit Library (LibSUnit) instead of KBM's internal system (which is being removed from KBM).
0.1.9
KBM Version
- Change: Now requires at least KBM 1.3.6
Raid Marks
- New: Raid Marks are now represented by the same images as Rift.
- Fixed: Turning Raid Marks on/off in the Menu options now works.
Target Tracking
- Fixed: Turning off target count tracking in the menu options now works.
- Fixed: When target count tracking is disable, the tracking list no longer shows.
Smart Unit Tracking
- New: Unseen units will once again update their HP.
- Fixed: Dead units should no longer remain in the unseen state.
0.1.8
KBM Version
- Change: Now requires at least KBM 1.1.8
Textures
- Change: Now takes advantage of KBM Texture Handler to maintain texture loading.
- Fixed: The start-up cache system now actually caches textures instead of pretending to.
- Note: This "should" resolve many Performance Warning reports, as the cache was still being created on demand during game-play.
Frames
- Change: Adjusted level text for elite units which could drift off-centre.
0.1.7
System
- Change: The pre-fetch system has been moved to a new start-up location in an attempt to avoid Watchdog warnings.
0.1.6
Rift Version
- Change: Now requires Rift 1.9
System
- New: Unit frames and target lists are now stagger pre-fetched and cached during initialization.
- Change: All versions of Unit Level graphics are pre-loaded instead of loading on the fly.
0.1.5
KBM Version
- Change: Now requires at least KBM v1.0.9.XXX Release
System
- Change: Version checking errors are now tidier. Settings should be kept regardless of failing to run due to incorrect KBM versions.
Unit Castbars
- Change: Now automatically switches Units castbar mode to KBM style. (Looks better)
German Translations
- Updated
French Translations
- Updated
0.1.4
KBM Version
- Change: Now requires at least KBM v1.0.8
Unit Frames
- New: You may now select to show the level of Units in a similar style to that of Rifts own nameplates. (Optional)
- New: You may now select to show the power/mana/energy levels of units. (Optional)
0.1.3
KBM Version
- Change: Now requires at least KBM v1.0.7
Tracking Engine
- Update: Optimized various linked engine components hence the change in KBM version requirements.
German Translations
- Updated
0.1.2
Options
- New: Added an option to display Target list on the Right (default) or Left.
- New: Added an option to hide/show number of raid/group members targting a unit.
- New: Added an option to hide/show mark numbers for units.
Unit Target Tracking
- New: Moving the mouse over the tracked number will now display which raid/group members have this unit targeted. (Optional)
- New: If a Unit's target list would display outside the left or right edge of the screen, the display will be swapped.
- New: If a Unit's target list would display outside the top or bottom edge of the screen, the lists offset will adjust accordingly.
- New: When you mouse over a unit to display its target list, it is now highlighted slightly for clarity.
Unit Frames
- Fixed: Castbar cradle boundaries where being forgotten temporarily after Units were removed from the tracking list.
- Fixed: Scaling wasn't updating correctly when units were visible during an edit.
- Change: Tidied up the frames a little so the borders are clearer even when castbars are active.
0.1.1
Curse Client
- Change: Initial Alpha push to try and resynchronized the Client.
KBM Version
- Change: Now requires at least KBM v1.0.3
Smart-Tracking
- Change: Now uses KBM v1.0.3 Unit.Remove event to better handle idle units.
Unit Frames
- New: The amount of Raid/Group members targeting a particular Unit will now be shown in square brackets after the %
- Change: Unit Frames have gained a small border so you can see grouped objects better (such as castbars and more to come)
0.1.0
Rift Version
- Change: New Supports Rift 1.8
KBM Version
- Change: Now requires at least KBM v1.0.2
Settings
- Fixed: Smart Tracking setting was not working correctly.
Unit Tracking
- New: Marked units should now be indicated with "(Mark_Number) " before its name.
- New: Unit frames now have optional Castbars displayed under the HP bar.
0.0.9
KBM Version
- Change: Now requires at least KBM v1.0.1
Unit Tracking
- Change: Several new methods used in the new KBM 1.0.1 Unit System.
0.0.8
Unit Tracking
- Fixed: Closed a hole where possible nil names could cause errors.
0.0.7 KBM Version
- Change: Now requires at least KBM v1.0.0
Options
- Fixed: Smart-Tracking Option is now actually an Option.
Unit Tracking
- New: Smart-Tracked Units which are not currently targeted by your Raid will now fade out slightly.
- Change: Updating of Unit Bars is now event driven via KBMs new event engine.
- Change: Optimized Unit Tracking to cut down on needless updates.
- Change: Unit HP Bars are now rounded to avoid texture alignment glitches.
0.0.6 Unit Tracking
- Change: Units will now be persistently tracked until dead, only during Encounters.
Options
- Fixed: When changing the dimensions of frames the settings were not correctly applied to existing frames.
- Fixed: If you changed the dimensions of frames with units visible, the settings were not applied immediately.
0.0.5 Options
- Fixed: You can now Enable/Disable the Plug-In from it's menu options any time you like.
Notes
- This fix does NOT require a new version of KBM (v0.9.9).
0.0.4
- New: Now displays Neutral targets.
0.0.3 KBM Version
- Change: Now requires King Boss Mods v0.9.9 minimum.
Engine
- New: Uses KBM's new event driven Plug-In interface.
0.0.2
Rift Version
- New: Compatible with Rift v1.7
KBM Version
- Change: Now requires King Boss Mods v0.9.7 minimum.
Menu Options
- Change: Now uses KBM's new Plug-In tab.
0.0.1
- Working Betas