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Fishing Harbour - Free-For-All Random weapons

Fishing Harbour is a fast-paced up to 10v10 Team Deathmatch map inspired by South Korean landscapes, where players battle across dynamic environments spanning underground caves, sculpted terrain, and coastal waters.

Welcome to Fishing Harbour – Free-For-All

I originally designed this custom map as a solo passion project to play and hang out with my brother, but it quickly turned into a full family affair. I even got our 60-year-old dad hooked on PUBG through this map, and he still actively plays with us today! "Fishing Harbour" is built for fun, non-stop action, and absolute chaos.

🗺️ Map Layout & Inspiration

The environment of Fishing Harbour was heavily inspired by the stunning landscapes of South Korea's national parks. I put a massive emphasis on terraforming to create a spectacular, highly varied battleground that keeps the firefights fresh. The map is broken down into three distinct combat zones:

  • 50% Underground & Caves: A vast, meticulously crafted cave system and underground infrastructure. Expect chaotic close-quarters combat where enemies can appear from any direction.
  • 40% Land: Beautifully sculpted overworld terrain that offers great mid-to-long-range engagements and natural cover.
  • 10% Sea: Coastal elements and water features that add an extra layer of strategy to your movement.

⚔️ Gameplay & Objectives

  • There are no teams, no allies - just pure Free-For-All. It’s all about fast respawns, tactical aggression, and racking up the most eliminations.
  • Random loadouts!

👥 Player Count

To keep the matches tight and the combat encounters frequent, Fishing Harbour is for up to 10-players. While you can jump in and practice with a smaller group, packing the lobby to its full 10-player capacity provides the absolute best, most chaotic, and action-packed Free-For-All experience!

Drop in, and dominate the harbour!

The Fishing Harbour - Free-For-All Random weapons Team

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Owner
  • 7
    Projects
  • 100
    Downloads

Passionate about PUBG UGC, logic scripting, and intense terraforming. Building memorable, tactical maps with custom lobbies, loadouts, and dynamic rounds. Originally started designing these just to play with my brother and dad!

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