
Respawning Structures lets explored structures reset after a configurable amount of time. Think of it like Lootr, but for the whole structure instead of just the loot.
Features:
- Set how long a structure should stay cleared before it can respawn.
- Respawns are delayed while players are nearby or still using the area.
- Structures near beds, spawn points, portals, or player builds are left alone.
- Respawned dungeons can become harder, with stronger mobs, enchanted gear, potion effects, and other upgrades.
- Use whitelists and blacklists to choose exactly which structures can respawn.
- Designed to stay lightweight, with no extra lag beyond the structure generation itself.
Commands:
Respawn the closest structure within 5 chunks to your current player position:
/respawningstructures respawnClosestStructure
List nearby structures and their position and respawn stats:
/respawningstructures listNearbyStructures
Displays the respawn status of the structure closest to the given position
/respawningstructures structureRespawnStatus <pos>
Sets the flag whether respawning is allowed, true = can respawn(default), false = disabled respawn
/respawningstructures setClosestStructureRespawningFlag <true/false>
- Enable/Disable automatic respawn
- Set the time it takes to respawn
- Enable/Disable increased mob difficulty for respawned structures
- White/Blacklist which structures are allowed to respawn
- Dimension black/whitelist
- Minimum distance from player respawn point
No known incompatibilities, should work with any other mods.
Only required on serverside.
