Respawning Structures

Enables structures to respawn automatically after some time
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Respawning Structures lets explored structures reset after a configurable amount of time. Think of it like Lootr, but for the whole structure instead of just the loot.

Features:

  • Set how long a structure should stay cleared before it can respawn.
  • Respawns are delayed while players are nearby or still using the area.
  • Structures near beds, spawn points, portals, or player builds are left alone.
  • Respawned dungeons can become harder, with stronger mobs, enchanted gear, potion effects, and other upgrades.
  • Use whitelists and blacklists to choose exactly which structures can respawn.
  • Designed to stay lightweight, with no extra lag beyond the structure generation itself.

Commands:

Respawn the closest structure within 5 chunks to your current player position:
/respawningstructures respawnClosestStructure

List nearby structures and their position and respawn stats:
/respawningstructures listNearbyStructures


Displays the respawn status of the structure closest to the given position

/respawningstructures structureRespawnStatus <pos>


Sets the flag whether respawning is allowed, true = can respawn(default), false = disabled respawn
/respawningstructures setClosestStructureRespawningFlag <true/false> 

Requires Cupboard dependency

  • Enable/Disable automatic respawn
  • Set the time it takes to respawn
  • Enable/Disable increased mob difficulty for respawned structures
  • White/Blacklist which structures are allowed to respawn
  • Dimension black/whitelist
  • Minimum distance from player respawn point

No known incompatibilities, should work with any other mods.

Only required on serverside.

 

The Respawning Structures Team

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