Distant Horizons: A Level of Detail mod

Massively increase render distance without harming performance.
Finding end cities will be much easier now. 
Photo taken by: Bunshaman

Finding end cities will be much easier now. Photo taken by: Bunshaman

By default the mod renders at 64, but can go up to 4096!
(although anything above 512 may become difficult due to high RAM or GPU usage)

By default the mod renders at 64, but can go up to 4096! (although anything above 512 may become difficult due to high RAM or GPU usage)

Showing MC 1.16

Showing MC 1.16

Oceans feel a lot smaller now don't they?
Photo courtesy of Sarge

Oceans feel a lot smaller now don't they? Photo courtesy of Sarge

Photo courtesy of Sarge

Photo courtesy of Sarge

Original Title: Long Night
Screenshot by: vexrypt

Original Title: Long Night Screenshot by: vexrypt

Original Title: Somewhere in a spruce forest that I Destroyed
Screenshot by: wadr

Original Title: Somewhere in a spruce forest that I Destroyed Screenshot by: wadr

Distant Horizons will render terrain at different detail levels depending on how far it is from you.

Distant Horizons will render terrain at different detail levels depending on how far it is from you.

Description

Distant Horizons

Distant Horizons allows you to achieve extreme (256+) chunk render distances at a low performance cost.
Now you can finally enjoy that mountain top lookout tower.

Mountain top villager This photo was taken with a Minecraft render distance of 8 and a mod distance of 512.

FAQ:

Q: Forge or Fabric?

A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.

Q: Shaders?

A: Yes, but only with certain shaders.

  • Optifine: DH partially works with forward rendered shaders.
  • Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
    • DH 2.0 and older don't work with Iris.

Q: Does this work with player created structures?

A: Yes.

Q: Does this render using my GPU?

A: Yes.
Distant Horizons uses OpenGL or Vulkan for graphics rendering.

Q: Is there multiplayer support?

A: Yes

client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.

Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.

Q: My game is stuttering, help!

A: Try each of the following steps:

  1. Use a concurrent garbage collector like ZGC for Java 21+ or Shenandoah for Java 8-17
    • This can be done via your JVM arguments (args)
  2. Increase Minecraft's allocated RAM
    • For CPUs with 4-8 cores: try allocating 6-8 GB
    • For CPUs with 10+ cores: try allocating 12-16 GB
  3. Lower DH's CPU load in the DH config menu
  4. Disabling DH's "Distant Generation" in the DH config menu
  5. Lower DH's "Graphics Preset" in the DH config menu

Q: Where can I download the Bukkit plugin?

A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support

Extended FAQ:

Discord:

Join our Discord for news, updates, and help:
discord.com/invite/xAB8G4cENx

Support us:

If you want to help with development, join our discord and let us know!

Otherwise, if you can't help with development but still want to support Distant Horizons, check out our donation page:
ko-fi.com/distanthorizons

The Distant Horizons: A Level of Detail mod Team

GrandArtisan tier frameprofile avatar
  • 160
    Followers
  • 2
    Projects
  • 24.7M
    Downloads
Donate

More from James_Seibel