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flying castles

ads randomly generated flying castles you can choose to have them empty, with villagers, pillager spawners or with modded knights.
version knights 7.0

version knights 7.0

item image
version knights 7.0

version knights 7.0

version knights 7.0

version knights 7.0

this was taken in the version version

this was taken in the version version

this was taken in the version knights

this was taken in the version knights

this was taken in the version village

this was taken in the version village

this was taken in the version empty

this was taken in the version empty

version knights 7.0

version knights 7.0

item image
version knights 7.0

version knights 7.0

item image
version knights 7.0

version knights 7.0

from left to right archer, knight, heavy knight, noble, peasant.

from left to right archer, knight, heavy knight, noble, peasant.

version knights 7.0

version knights 7.0

version knights 7.0

version knights 7.0

Description

 This mod will add flying castles that are randomly generated for size, types of structures and loot so that every time it feels different. The big stone castles even have 2 hidden diamond blocks.

In the creative infentory you can also find blocks for the generation for the flying castles.

 

This mod has different files for different versions of this mod(The different versions don't work together) :

knight,villager,empty: This version can have empty castles or filled with knights or filled with villagers. You can get the different spawn options using the gamerule flyingcastlestype, where 1=knights 2=villagers and 3=empty castles.

Empty: This version has the structures but the structures don't have any mobs walking through the structure.

 

Village: This version has the structures with villagers and iron golems walking through the structure.

 

Pillager spawners: This version has the structures with pillager spawners throughout the structure.

 

Knight: This version ads the structures with modded knights walking through the structure.

      Mobs: 

Knights:

Will attack you and are armed with mostly iron armor and an iron sword.

Archers:

Will back from you and shoot arrows ad you.

Heavy knights:

Will attack you and are armed with gold armor and an iron sword.

When they get hurt they can get a boost to fight you.

Nobles:

Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.

When you're holding a nobles amulet you can trade with them.

Peasants:

Will run away for you and drop some iron nuggets on death.

When you're holding a nobles amulet you can trade with them.

Magic knight:

Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons

 

      Items:

Nobles amulet :

This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants, magic knights and nobles if you're holding it.

When right clicking when holding the amulet will stop all mobs in the area for a few seconds.

This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/knights neutral but doesn't allow trading with the nobles and peasants from that mod.

 

     Trade :

Nobles trade :

Nobles will mostly trade rare times with you for 1 emerald block. (see image)

 

Peasants trade :

Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)

 

 

Magic trade : 

Magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)

 

 

 

If you like the knights you can let them spawn all through your world with my other mod https://www.curseforge.com/minecraft/mc-mods/knights.

 

I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.

 

This mod has been made with mcreator and has won mod of the week on their site.

 

The flying castles Team

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