
Immersive Day Counter
A lightweight mod that tracks the in-game day and announces every new day with a title, HUD display, sounds and milestone advancements, fully configurable. It also includes Lumen, an optional client-side full-bright toggle.

🌐 Multilingual
| Language | Main | Variants |
|---|---|---|
| English | en_us |
None |
| Español | es_es |
es_mx es_ar |
| Deutsch | de_de |
de_at de_ch |
| Français | fr_fr |
None |
| Italiano | it_it |
None |
| Português | pt_pt |
pt_br |
| Русский | ru_ru |
None |
| 简体中文 | zh_cn |
None |
| 繁體中文 | zh_tw |
None |
| 日本語 | ja_jp |
None |
| 한국어 | ko_kr |
None |
⚡ Features
📆 Day tracking
The day is resolved live from the world clock, so nothing is stored and it always matches the world.
Note: this counter is not the same as F3. F3 shows the day starting at 0, while this mod counts the first day as Day 1. That means the mod is always F3's Day plus 1.
Version 1.21.11: on these versions the day comes straight from the world time, so /time set (day, noon, night, midnight) resets the counter to Day 1. To set the day, use /idc set day n. (OP needed)
🖥️ Display styles
Three independent styles, each fully configurable:
| Style | Where | Behaviour |
|---|---|---|
| Center Display | Middle of the screen | Permanent or timed. Large "DAY" title shown for a few seconds, then it fades out (can also show only the time) |
| Hotbar Display | Above the hotbar | Permanent or timed |
| Corner Display | A screen corner | Permanent or timed, with a configurable corner |
⏰ Day and time content
Each style can show the day, the time, or both via the content option (day / time / day_and_time). The clock uses a 24-hour or 12-hour (AM/PM) format.
🎨 Colors and special days
A text color per style, plus a special color on every 100th day (100, 200, 300, …, 1000, …). Each style can also show a translucent black background behind the text.
🏆 Advancements
Days 1, 100, 1000 and 10000 are granted as challenge advancements.
🔊 Sounds
A sound plays on each day change. It can be toggled off.
- Note-block pling (default)
- Creeper hiss
- Click
- Item pickup sound
- Experience orb
- Experience level-up
- Short bell
- Random (picks one of the other sounds at random each day)
💡 Lumen (full bright)
An optional client-side full-bright toggle. Press Z (by default) to brighten the world and clear water, Nether and End fog. A click and an on-screen message ("Lumen enabled" / "Lumen disabled") confirm the change.
- Brightness (0–15) and fog clearing are adjustable in the Lumen tab of the config screen.
- Works on any server.
- Lumen may not work with some Shaders.
⌨️ Command
| Command | Description |
|---|---|
/idc set day n |
OP only. Sets the world day to n (1 to 1,000,000). |
⚙️ Configuration
The easiest way is in game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge). The General tab has the sound settings, one button per display style, and a Reset to default action; the Lumen tab has the brightness and fog settings. No game restart needed.
If you prefer editing the file manually:
config/immersive-day-counter.json
{
"sounds": { "enabled": true, "sound": "pling" },
"display": {
"center": { "enabled": true, "permanent": false, "durationSeconds": 3.0, "fadeSeconds": 0.6, "background": false, "textColor": "#FFFFFF", "specialDayText": true, "specialDayTextColor": "#FF7A5E", "content": "day", "dayTimeFormat": "24h" },
"hotbar": { "enabled": true, "permanent": true, "durationSeconds": 3.0, "fadeSeconds": 0.6, "background": false, "textColor": "#FFFFFF", "specialDayText": true, "specialDayTextColor": "#FF7A5E", "content": "day_and_time", "dayTimeFormat": "24h" },
"corner": { "enabled": false, "permanent": true, "durationSeconds": 3.0, "fadeSeconds": 0.6, "background": true, "position": "top_left", "textColor": "#FFFFFF", "specialDayText": true, "specialDayTextColor": "#FF7A5E", "content": "day", "dayTimeFormat": "24h" }
},
"lumen": { "brightness": 15.0, "clearFog": true }
}
| Option | Values | Default | Description |
|---|---|---|---|
sounds.enabled |
true / false |
true |
Daily sound on each day change. Milestones use the vanilla advancement sound regardless. |
sounds.sound |
click / experience / level_up / bell / pickup / pling / creeper / random |
pling |
Sound played when a new day starts. random picks one of the other sounds each day. |
enabled |
true / false |
center and hotbar true, corner false |
Show that style. |
permanent |
true / false |
hotbar and corner true |
Permanent instead of timed. |
durationSeconds |
0.5 to 15.0 | 3.0 |
How long a timed display stays. |
fadeSeconds |
0.0 to 5.0 | 0.6 |
Fade in and out duration. |
background |
true / false |
corner true |
Translucent black panel behind the text. |
textColor |
#RRGGBB |
#FFFFFF |
Text color. |
specialDayText |
true / false |
true |
Use the special color on every 100th day. |
specialDayTextColor |
#RRGGBB |
#FF7A5E |
Special day color. |
content |
day / time / day_and_time |
center/corner day, hotbar day_and_time |
What each style shows: only the day, only the time, or both. |
dayTimeFormat |
24h / 12h |
24h |
Time format (24-hour, or 12-hour with AM/PM). |
lumen.brightness |
0.0 to 15.0 | 15.0 |
World brightness while Lumen is on. |
lumen.clearFog |
true / false |
true |
Clear water and Nether/End fog while Lumen is on. |
corner.position |
top_left / top_right / bottom_right / bottom_left |
top_left |
Corner used by the Corner Display. |
📦 Requirements
Fabric
- Fabric API
- Mod Menu (optional)
- (26.x) Java 25 or newer
NeoForge
- (26.x) Java 25 or newer
💬 Suggestions & Issues
If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.
❓ FAQ
Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.
📜 License
This project is licensed under the MIT License.

