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Floating Damage Indicators

Adds floating damage numbers above every target you hit, and your own incoming damage too. Color-coded by damage type.
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Floating Damage Indicators

Floating damage numbers above every target you hit, and your own incoming damage too. Color-coded by damage type.

Note: FDI must be installed on both the server and client for multiplayer servers.

Floating Damage Indicators: hits Floating Damage Indicators: effects Floating Damage Indicators: projectiles & instant kill


⚡ Features

  • Floating damage numbers above any entity you hit.
  • See your own incoming damage too.
  • Color-coded by damage type.
  • Configurable. Choose which numbers show up.
  • Works in both singleplayer and dedicated multiplayer.
Type Icon Color Example
NORMAL — Red Normal hit
CRITICAL ✦ Gold Jump crit
PROJECTILE ➵ Cyan Arrow, trident
FIRE ♨ Orange Fire Aspect
POISON ⚗ Green Poison
WITHER ☠ Dark gray Wither effect
RECEIVING — Light gray Damage you take
INSTANT_KILL ⚡ INSTANT KILL Gold Kill an enemy in one hit

⚙️ Configuration

The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).

Note: The in-game screen is intentionally minimal. It only shows the two main toggles and a button to open the config file. Colors, prefixes and per-type options are edited directly in the config file (see below).

After launching the game once, a configuration file will be generated:

config/floatingdamageindicators.json

Available options:

Important: showDamage is the master switch. If it is set to false, no numbers are shown at all, including your own incoming damage. showReceivedDamage only takes effect while showDamage is true, so keep showDamage enabled to see the damage you take.

Note: The formats section is client-side only. The server only reads showDamage, showReceivedDamage, and INSTANT_KILL's enabled. To customize prefixes, colors, or showDamage, edit the config file on your client.

Tip: Some Unicode characters or emojis may not display correctly depending on your Minecraft font. If a character shows as a blank square, try a different one. Stick to basic Unicode symbols for best results.

Tip: Colors must be 6-digit hex (RRGGBB). Invalid values like "ZZZ123" or "FF" will silently fall back to the default for that damage type.

{
  "showDamage": true,
  "showReceivedDamage": true,
  "formats": {
    "NORMAL":       { "enabled": true, "prefix": "", "color": "FF3333", "showDamage": true },
    "CRITICAL":     { "enabled": true, "prefix": "\u2726", "color": "FFD700", "showDamage": true },
    "PROJECTILE":   { "enabled": true, "prefix": "\u27B5", "color": "00FFFF", "showDamage": true },
    "FIRE":         { "enabled": true, "prefix": "\u2668", "color": "FF6600", "showDamage": true },
    "POISON":       { "enabled": true, "prefix": "\u2697", "color": "4A9E2F", "showDamage": true },
    "WITHER":       { "enabled": true, "prefix": "\u2620", "color": "3C3C3C", "showDamage": true },
    "RECEIVING":    { "enabled": true, "prefix": "(You) ", "color": "AAAAAA", "showDamage": true },
    "INSTANT_KILL": { "enabled": true, "prefix": "\u26A1 INSTANT KILL", "color": "FFD700", "showDamage": false }
  }
}

Each format entry:

  • enabled: show/hide this damage type entirely
  • prefix: custom text shown before (or instead of) the number
  • color: 6-digit hex color (RGB)
  • showDamage: if false, only the prefix is shown (no damage number)

📦 Requirements

Fabric

  • Fabric API
  • Mod Menu (optional)
  • (+26.X) Java 25 or newer

NeoForge

  • (+26.X) Java 25 or newer

💬 Suggestions & Issues

If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.


❓ FAQ

Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.


📜 License

This project is licensed under the MIT License.

Floating Damage Indicators Team

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Simple mods to improve your Minecraft experience ;)

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