Description
BUTTERFINGERS
Working machines for your base. A clumsy-but-earnest servo arm that sorts your chests, greets you at the door and puts out fires; sentry turrets for close defence; and a missile battery built to be mounted on high ground, watching over a whole city.
Every machine is drawn as runtime vector geometry in a gunmetal, military hardware style: armour plate, rivets, hazard striping, cooling fins, worn paint. No film assets, no bundled audio.
The machines
- Servo Arm — place it between two containers and it moves items across, showing what it carries in its claw. Four duties: sorting, greeting, fire watch, cleaning. A config screen tunes it.
- Sentry Turret — close-range self-defence. Tracks the nearest hostile, leads the shot, and holds fire on friendlies.
- Missile Battery — long-range area defence for a fortified position. Slow to traverse, hits hard, and aims at the densest cluster of hostiles instead of the closest one. Needs high ground to earn its keep.
Community & support
Bug reports, build previews and the live known-issues list live on the Discord:
#bug-reports— a template that asks for the four things I always end up asking for anyway.#known-issues— confirmed bugs and workarounds, so you can check before writing one up.#releases— every published build, newest first.
The CurseForge comment thread is read and answered too — Discord is just faster for back-and-forth.
Support VECTOR MODS on Patreon — the full design archive, dev logs, and a tier that puts your name in the credits.
Notes
- Needed on both server and client — these are blocks, not a HUD.
- Sibling projects: VECTOR HUD (client-only flight and combat HUD) and VECTOR HOLOGRAM ITEMS (holographic monitors and projectors). All three are independent.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.






