Description
Endgame & QoL — v5.2.0
The flagship endgame content mod for Hytale.
3 phased bosses. 6 elites. 6 instances (3 fixed dungeons + 3 temporal portals). A new dimension. Pets, portals, waves, and dozens of hours of new content — all designed to slot naturally into vanilla Hytale.
🟢 Hytale Update 5 compatible. No required dependencies — MultipleHUD is no longer needed since Update 5 ships native multi-HUD support. 📖 Recommended: Voile — extra in-game wiki access via
/voile(the mod also ships its own Wiki tab in the Journal).
Want to try it on a real server? play.histatu.net — no P2W !

✨ New in v5.2.0
- 🟢 Hytale Update 5 full compatibility — every API call migrated, MultipleHUD soft-dep removed (Update 5 ships native multi-HUD)
- 🌍 Localized item names for every weapon, armor and tool across FR / ES / PT-BR / RU / TR
- 🎁 Shared Loot in dungeons — every player gets their own independent roll of the drop table on co-op kills inside Frozen / Swamp / Void Realm / Eldergrove / Oakwood / Canopy. Extensible to third-party instances via
Shared_Loot.json. - 🎨 Bossbar Themes JSON — third-party mods register custom boss bars with full auto-tracking (phase transitions, enrage, target switching, KB suppression) via
Bossbar_Themes.json. No Java required. - ⚔️ Prisma Mace — vanilla shipped the model but no item; now a proper Legendary endgame weapon with Groundslam signature and a real recipe
- 🌬️ Dragon Frost Freezing Breath — new cone breath attack with dedicated animation, particles and SFX; tail whip and erupt also got polished sound effects
- ✂️ Shears silk-touch every plant block — bramble moss, bushes, leaves, grass variants, moss, cobwebs, etc.
- 📋 Journal Redesign — Ui redesigned, Featured Servers tab added **24h rotation + tag filter + per-server accent color picker
- ⚖️ Full weapon tier rebalance (Adamantite → Mithril → Onyxium → Prisma) — clean +30% damage step at every tier, Frost Dragon damage pulled back to survivable values
- 🧮 EndlessLeveling double-scaling fix — when EL is detected, EndgameQoL defers party + level scaling to EL entirely
Full details in the changelog.
🎯 What's Inside
- ⚔️ 3 Main Bosses + 6 Elites — phased mechanics, player scaling, enrage system, redesigned boss bar
- 🏰 3 Fixed Dungeons + 3 Temporal Portals — Frozen, Swamp, Void Realm (new dimension), plus rotating Canopy Shrine / Oakwood Refuge / Eldergrove Hollow
- 🐾 Pet Companion System — 4 boss pets, 6 tiers (D → SS), mounts, Frost Dragon ride-and-fly hybrid + Pet Commander mounted attacks + Frostbite Blade breath, Tier S perks, Tier SS auras, Equip mode, dedicated Detail page
- 🌀 Temporal Portals — random particle portals to 3 challenge arenas, all live (chill / mid / hard tiers)
- 🏟️ Wave Arenas — Warden's Trial (4 tiers) + Void Gauntlet inside the Void Realm
- 📋 Native Journal — 6 tabs: Bounty Board, Bestiary, Achievements, Featured Servers (community partners with daily rotation + tag filter), Wiki (one-click external docs), Statistics. Also openable from the new craftable Endgame Journal Book item.
- 🎵 Boss Combat Music — per-boss / per-dimension tracks, auto-triggered
- 🗡️ 130+ Items — 40+ weapons, 3 endgame armor sets, 7 accessories, tools, gliders
- 🌍 6 Languages — EN / FR / ES / PT-BR / RU / TR
⚔️ The 3 Main Bosses
All bosses have phased mechanics, 3 s invulnerability on phase transitions, HP scaling (+50 % per player), 5 difficulty presets, enrage on burst damage, and smart weighted target switching.
🐉 Dragon Frost — Frozen Dungeon
Fly/walk hybrid with 3 HP-based phases and alternating damage immunity. Sky Sentinel (flying, melee-immune) → Ground Fury (grounded, projectile-immune) → Hybrid Frenzy (cycles, all attacks unlocked). Bring both ranged and melee.
🌺 Hedera — Swamp Dungeon
Nature boss with expanding root attacks, Vine Grab, Ground Slam, and lingering Poison Clouds. Tier S+ Hedera pets fully block her poison (and vanilla poison sources too).
🗿 Golem Void — Void Realm
13 unique attacks across 3 phases, culminating in the Jump Slam signature — Golem telegraphs, teleports above you, crashes for a huge AOE + Stagger. Void-safe fallback if you try to bait it off the island.
Drops include: Boss Pets (10–15 %), Mithril / Onyxium / Prisma materials, Frostbite Blade, Void Amulet, Blazefist accessory.
💀 Elite Mobs
Boss-tier enemies with their own boss bars. Weaker than the main bosses but dangerous in groups — bring endgame gear.
| Elite | Where |
|---|---|
| 🦖 Alpha Rex | Zone 4 Jungles |
| 🐉 Fire Dragon | Inside Volcano containing gold |
| 🐊 Swamp Crocodile | Swamp Dungeon |
| 🌿 Bramble Elite | Swamp Dungeon |
| 🪓 Oakwood Warlord | Oakwood Refuge — temporal portal only |
| 🍃 Eldergrove Despot | Eldergrove Hollow — temporal portal only |
Rare drops: Blazefist (Fire Dragon), Mithril Bars guaranteed (Oakwood Warlord, Eldergrove Despot), Voidheart / Adamantite Bar / Emerald (Eldergrove Despot, weighted 50/30/20), specialty crafting mats per elite.
🏰 The Dungeons
| Dungeon | Key | Highlights |
|---|---|---|
| ❄️ Frozen | Frozen Dungeon Key | 12 enemy types, Korvyn (hidden trader), Flocons currency, 6 chest zones |
| 🌿 Swamp | Swamp Dungeon Key | 3 new NPCs (Bramble Elite, Fen Stalker, Grooble), Morghul trader, Hedera Autel |
| 🌀 Void Realm | Void Realm Key | Floating island arena, Void Gauntlet (3 waves), dimension-wide combat music, themed Gateway |
The Endgame Gateway is a craftable portal block that swaps to its Frozen / Swamp / Void variant depending on the key you activate it with — each with its own color, particles, and sound.
🐾 Pet Companion System
4 boss pets, one dropped (10–15 %) per main boss. Feed them to advance through 6 tiers (D → SS).
- 🪶 Mount unlocks at Tier C — Frost Dragon walks on the ground, Golem grounds heavy, Hedera runs (Hedera is not mountable, see below)
- 🐲 Frost Dragon ride-and-fly hybrid (Tier B+) — ride and fly at the same time: sprint to climb, look around to steer, glide when not sprinting. Sprinting drains stamina; when it hits empty mid-flight, 5 Flocon Currency (from the Frozen Dungeon) are consumed automatically to top it back up. No flocons → glide to the ground.
- ⚔️ Frost Dragon mounted combat — wielding the Pet Commander while mounted turns the dragon into a player-directed weapon: auto-attacks where you aim, melee at Tier C+ (8 mana per swing), ranged Frost Bolt added at Tier B+ (25 mana per shot, fires when airborne or out of melee range).
- 🌬️ Frost Dragon breath — wielding the Frostbite Blade at Tier A+ unleashes a continuous frost breath cone from the dragon's mouth in your aim direction — pure ice damage on a 250 ms tick.
- 🛡️ Tier S perk — Frost / Flame Ward (100 % element immunity), Void Armor (-20 % Physical + knockback immunity), or Nature's Guard (full poison block, vanilla sources included)
- ✨ Tier SS auras — Frost freezes, Fire burns, Hedera poisons hostile NPCs within 5 blocks every 2 s. Golem grants a self-buff (-15 % Physical & Projectile)
- 👻 Ghost / Equip mode (Tier S+) — activate the perk without spawning the pet (no hitbox absorbing your swings)
- 📋 Pet Details page — dedicated sub-page per pet with full ability progression D → SS, locked previews, and inline Summon / Equip / Feed
- 📊 Damage scaling — every pet attack (autonomous and mounted) runs through the pet tier multiplier (1.4× at D, up to 3.5× at SS) and, when EndlessLeveling is installed, stacks the rider's STRENGTH (physical hits) or SORCERY (ice / fire) skill bonus on top.
Use /eg pet to open the pet panel.
🌀 Temporal Portal System
Particle-only portals spawn randomly near players every ~1 h 30 with a 50% spawn chance per attempt (both configurable), at 80–300 blocks range. Walk in to enter one of 3 challenge arenas — each at its own difficulty tier:
| Instance | Difficulty | Elite | Combat |
|---|---|---|---|
| 🌳 Canopy Shrine | Chill | None | Exploration only — three themed chests, no combat |
| 🪓 Oakwood Refuge | Mid-tier | Oakwood Warlord | Melee — battleaxe combos + scepter shot + ground slam AOE |
| 🍃 Eldergrove Hollow | Harder | Eldergrove Despot | Caster — Ice Bolt / Fire Blast / Lightning + spiked-shield block |
No block placement, no permanent world change. Respects OrbisGuard / SimpleClaims / QuestLinesClaims protected zones (auto-detected when the respective mod is installed).
Portals progress through lifetime stages (STABLE → DESTABILIZING → CRITICAL → COLLAPSING) with chat warnings before expiration.
🏟️ Warden's Trial + Void Gauntlet
Wave-based survival challenge. Craft a Warden Challenge (4 tiers, I → IV) and fight through 5 waves of progressively harder enemies, each ending on a boss wave. Rare tier reward: 25 % Prisma / Onyxium weapon. The Void Gauntlet inside the Void Realm is a 3-wave run you must clear before the Golem Void appears.
🧩 Player Systems
- 📋 Bounty Board — 54 bounty templates across 4 tiers, 4 reputation ranks (Novice → Legend) with reward multipliers
- 🏆 Achievements — 24 across 8 categories (Combat, Boss, Bounty, Discovery, Crafting, Exploration, Speedrun, Mining)
- 📖 Bestiary — 31 entries with kill milestones and discovery rewards (credits pets, DoTs, and signature chains as your kills)
- 🧠 Endgame Memories — custom Bench Memories category covering every endgame mob
- 🔥 Combo Meter — 4 kill-streak tiers with unique buffs (speed, heal, crit, lifesteal)
- 💍 Trinket Pouch — 5-slot portable container holding 6 unique accessories (Frostwalkers, Ocean Striders, Void Amulet, Blazefist, Pocket Garden, Hedera Seed)
- 📕 Endgame Journal Book — craftable item that opens the Journal directly on right-click (2× Light Hide + 4× Sticks at the Workbench)
All unified under /eg journal and /eg config.
🗡️ Weapons & Equipment — 130+ items
| Category | Count | Includes |
|---|---|---|
| Weapons | 40+ | Swords, Daggers, Longswords, Spears, Staves, Battleaxes, Maces, Shortbows |
| Armor | 20 | Mithril, Onyxium, Prisma (78 % Phys / 45 % Fire / Fall resist), Diving |
| Tools | 8 | Pickaxes, Shovels, Hatchets — Prisma tier has 3×3 area break |
| Accessories | 7 | 6 trinkets + the Trinket Pouch |
| Other | 55+ | Gliders, Backpack Upgrades, Mana Totem, portal keys, currencies, food |
✨ Legendary Prisma Weapons
Prisma Sword — Prismatic Judgment (10-block AOE slam + knockup + slow) / Prismatic Beam (20-block projectile + AOE). Prisma Daggers — Razor Storm (3 AOE bursts = 240 dmg) / Prisma Dash (10-block lunge).
🧊 Frostbite Blade
First zone-control weapon in the roster. Blizzard Stance (3 mobile pulses, final freezes) + Ice Field (3 slow pulses). From Korvyn or a rare Dragon Frost drop.
🪃 Spear Pickup
Thrown spears now drop as pickable items at the landing point — 100 % return.
🎯 Boss Bar Redesign
All main bosses and elites share a redesigned boss bar — thematic color fill, glossy overlay, phase markers, numeric HP, and INVULNERABLE / ENRAGED badges. The bar appears when a boss is within 50 blocks and hides at 55 (no damage required), and only one bar shows at a time even if multiple bosses are nearby.
⚙️ Configuration
/eg config— in-game UI, 8 tabs (Difficulty, Scaling, Weapons, Armor, Crafting, Misc, Integration, Addons), global search, live (no restart)RecipeOverrides.json— full control over all ~96 mod recipes (ingredients, outputs, bench, tier, craft time, disable)- 5 difficulty presets + fully custom multipliers
💬 Commands
| Command | Description |
|---|---|
/eg journal |
Open the Journal — Bounty Board + Bestiary + Achievements (3 tabs) |
/eg config |
Configuration UI (9 tabs, global search, recipe editor) |
/eg pet |
Pet panel — tier badge, ability list, Detail page, feed, mount toggle, Equip |
/eg status |
Live diagnostics: difficulty, database health, active encounters |
/eg lang |
Change your personal display language |
/eg admin pet give|take |
Grant or remove any pet at any tier (D → SS) for any online player |
/eg admin |
Admin tools: debug boss, reset bounties, hot-reload config, spawn portal |
🧩 Developer API
Two extractable frameworks ship with the mod — both self-contained, zero plugin-specific imports.
endgame.bossbar.*— register custom boss themes, render bars for your own NPCs, cross-mod focus coordinator (one bar at a time per player, last-damaged wins).endgame.wavearena.*— generic data-driven wave engine powering Warden Trials + Void Gauntlet. PublicWaveArenaAPIwithonCountdown/onWaveStart/onWaveClear/onArenaCompletedcallbacks.
Full API docs in the wiki under Developer API.
🔗 Optional Integrations — Auto-Detected
The mod works perfectly standalone. Install any of these for bonus features — they activate automatically.
| Mod | Integration |
|---|---|
| Endless Leveling | XP on bosses/bounties/waves, party sharing, mob scaling, pet stat stacking |
| RPG Leveling | Boss kill XP, instance mob levels, zone overrides |
| OrbisGuard | Auto-protect dungeon instances, portals respect claims |
| QuestLines & Claims | Temporal portals skip claimed land, claim-aware spawn placement |
🗄️ Database Support — Optional, Graceful Degradation
SQLite / MySQL / MariaDB / PostgreSQL — syncs bounties, achievements, bestiary, accessory pouch, combo PBs, pet tiers. Without a database, everything works with local file storage.
🌍 Localization
English · French · Spanish · Portuguese (BR) · Russian · Turkish. All UI, chat, item names, and descriptions across 6 in-game languages. Use /eg lang to switch.
Companion in-game wiki in 10 languages (EN, FR, DE, PT-BR, NL, RU, ES, PL, UK, TR) — auto-picks your game language with English fallback for untranslated topics. Available via the in-game Wiki tab of the Journal (one-click external link), or via the Voile mod (/voile).
📥 Installation
Compatibility: Release 5 Ready
- Download the
.jar - Drop it in your
modsfolder (Hytale Update 5 or higher) - Activate in World Settings
- (Optional) Install Voile for extended in-game wiki — the mod also ships its own Wiki tab in the Journal
🎮 Recommended Mods
| Mod | Why |
|---|---|
| Endless Leveling | Deep XP / skill / prestige integration with E&QoL bosses and pets |
| Major Dungeons | More dungeons to explore alongside ours |
| Terraria Accessories | Expands the accessory system with Terraria-inspired trinkets |
| Arcane Power | Magic spells that complement endgame combat |
| Fullmetal Labyrinth | A cool and original labyrinth dimension for players |
| Starky's Mjolnir | Thor's hammer with throwable lightning — pairs well with endgame combat |
| Skyreach Ravines | Vertical sky-ravine biome — fits beautifully with the Frost Dragon ride-and-fly hybrid |
| MMO Skill Tree & Abilities | Skill tree + active abilities; adds an RPG progression layer that compounds with endgame combat |
| Aures — Dragon Nestkeeper | Tame and raise your own dragons — natural complement to our boss pet system |
| Better Mob Expansion | Expands the vanilla mob roster with new behaviors — fuller world to bounty-hunt and bestiary-fill |
| Angler's Almanac | Fishing system expansion — relaxing counterweight between dungeon grind sessions |
| Void Asylum — Boss Dungeon / Raid | Boss dungeon/raid expansion — extra endgame encounters when you've cleared ours |
📊 Analytics (HStats)
This mod uses HStats to collect anonymous server and player count data — nothing else. Fully open-source, following the official HytaleModding guide. Opt out: edit hstats-server-uuid.txt and set enable=false.
🗺️ Roadmap
✅ Void Realm (Golem Void) ➡️ ✅ Temporal Portals ➡️ ✅ Wave Arenas ➡️ 🏰 Intermediate Dungeons ➡️ 🌀 More Temporal Challenges ➡️ and more…
🙏 Credits
- 🎨 ReyZ41 — Models, textures, and all dungeon builds: Frozen Dungeon, Swamp Dungeon, Void Realm, plus the three Temporal Portal interiors (Canopy Shrine, Oakwood Refuge, Eldergrove Hollow)
- 🐍 narwhals — Attack hit-timing fixes for Dragon Fire, Alpha Rex, Onyxium Encounter, Golem Crystal Frost, and Eldergrove Despot + new attacks for the Dragon Frost
- 🖥️ HyUI (EllieAU) — Interface library
- 🖼️ Thumbnail — 100 % hand-made (no AI)
📜 License — All Rights Reserved
The compiled JAR is free to install and run on any Hytale server. The source code, assets and any compiled artifact may not be copied, modified, redistributed, mirrored, decompiled or used in derivative works without prior written permission. Credit required when featured: servers running the mod should visibly mention "Endgame & QoL" (description / MOTD / Discord); modpacks include this CurseForge link in the pack description. Don't remove credits from the mod files. Questions / partnership / commission: Discord.
💜 Patreon — Premium Tiers + Server Partnership
Optional tiers on Patreon — none of them are required to enjoy the mod, but they unlock extra perks. Apply via pasting the token into the License tab of /eg config.
| Tier | What you unlock |
|---|---|
| 🥉 Rank A | Faster updates (releases posted on Patreon before CurseForge) + Overworld bosses (re-enable Dragon Frost / Hedera / Golem Void spawning outside their instances — the base mod restricts them to the dungeon worlds to avoid basic spawn farm with commands + future customization perks |
| 🥈 Rank S | Everything in Rank A + Ad-free Journal (hides the Featured Servers tab — no community promo, cleaner UI) |
| 🥇 Rank SSS | Everything in Rank S + Rebranding — white-label the mod via Rebranding.json (override mod name, branding strings, etc.) + Your server featured directly inside the Journal with daily-rotating placement, custom accent color, optional banner artwork. Visible to every EndgameQoL player who isn't on the Ad-free tier |
I'm also open to commissions for custom Hytale mods and plugins — reach out on Discord.
Check out my other mod: Mountable Dinosaurs



















