
Bogged Spawn adds a chance for the bogged entity to spawn naturally everywhere in the world in place of a skeleton. By default they only spawn in swamps and mangrove swamps but now you can encounter them everywhere! Adds a bigger challenge to your world, since their poison arrows can be daunting. There is a 1/10 chance that a spawned skeleton is of the bogged variant, which can be altered in the config.
All available config options:
chanceSkeletonIsBogged default 0.1, min 0, max 1.0
The chance a skeleton that has spawned is of the bogged variant.
onlySpawnBoggedOnSurface default false
When enabled, bogged will only spawn on the surface.
dimensionsToSpawnIn default ""
Dimensions in which skeletons can turn into bogged, separated by a comma. Leave empty for every dimension. For example: 'minecraft:overworld,minecraft:the_nether'.
biomesToSpawnIn default ""
Biomes in which skeletons can turn into bogged, separated by a comma. Biome tags work too, starting with a '#'. Leave empty for every biome. For example: 'minecraft:swamp,minecraft:mangrove_swamp'.
Be careful for its poison arrows!
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


