UniversalBaseStorage-1.1.6.zip
What's new
Universal Base Storage 1.1.6
Added
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Canonical guild-wide material totals for building, crafting and production menus.
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Better compatibility with chunk loaders and permanently loaded distant bases.
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Support for using remote materials without visiting the storage base first.
Fixed
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Fixed remote materials displaying twice when distant base containers were already loaded.
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Fixed building costs appearing to consume twice the required amount.
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Fixed placement being rejected despite the build menu showing sufficient remote materials.
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Fixed duplicate container registrations affecting displayed totals.
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Improved cleanup of temporary storage connections after building and production requests.
Verified
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Building with materials stored at another base.
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Correct authoritative material deduction.
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Primitive Workbench crafting and production.
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Dedicated-server and client operation using the same DLL.
Known Issue
Immediately after placing a structure, the displayed total may briefly show a local or partial amount before recalculating to the correct guild-wide total. This is cosmetic—the correct material cost is consumed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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