WWIII Conquest Map
This map is made for the World War III mod. It needs the mod and TACZ to play as intended.
A large flat battlefield for army-scale infantry combat: two bases on open ground, five contested towns between them, and room to flank, push and fall back. It is built for the World War III mod, whose bases, capture zones and spawns are laid out for these exact coordinates.
You need
- This map.
- The World War III mod: [LINK TO YOUR MOD PAGE].
- TACZ (Timeless and Classics Zero) 1.1.8 for 1.20.1. Get it from its own CurseForge page.
Requires Minecraft 1.20.1 with Forge 47.4.28 or newer 1.20.1 Forge, and Java 17.
About the map
- Size: roughly 880 × 900 blocks of playable ground, on a flat plain.
- Five capture zones, each in a built-up area: North Quarter, South Quarter, East Town, Old Village and Crossroads.
- Two bases on open ground, one on the west edge and one on the east, with forward posts you can spawn from.
- Cover: the towns have buildings, walls and streets to fight through. The ground between them is open, so crossing it is risky.
- Without the mod this is a flat world with some towns and nothing to do.
Install
- Install the World War III mod and TACZ in your
modsfolder. - Unzip the
WWIII Conquest Mapfolder into yoursavesfolder. - Open it from Singleplayer. If the game warns about missing mods or registries, continue. This map was built with a large modpack, so some decorative blocks from those mods show up as air.
Status
Early alpha. Tested only on Minecraft 1.20.1 with Forge and TACZ 1.1.8. Please report problems with your logs/latest.log attached.

