File Details
Undead Underneath v1.3
- R
- Dec 17, 2025
- 88.03 MB
- 226
- 1.21.11
File Name
Undead Underneath.zip
Supported Versions
- 1.21.11
Updated to Version 1.21.11
Spear Pressure
• Added The Bluetooth, a Diamond spear with high damage, strong durability, and basic lunge capability
• Added The Copperhead, a Copper spear with exceeding lunge power, average damage, and average durability
• Added The Shaft, an Iron spear with no lunge capability but exceeding damage output
• Added The Needle, a Stone spear with basic lunge capability and basic damage and durability
• Reworked The Sparkler; it is now a Golden spear with fiery capabilities
Baubles & Blood
• Added Baubles, selectable modifiers earned through collecting a new currency called Essence, featuring acceptable positives and negatives.
• Added Blood Moons, a late stage that triggers past the 40-minute mark, where zombies become scarily enhanced with strength and speed.
• Added cool blood rain that replaces the default rain.
Trophies & Tradeable Trinkets
• Added Trophies, which can now be earned through play, increasing your earned essence multiplier for that current trial
• Added Chromatic Compass, an item that reveals Mystery Box location when held. It is unlocked after bartering a total of 100 points worth of gold.
• Made the Goody Toy accessible through bartering a total of 500 points worth of gold.
• Added sound feedback when you have no gold to sell to Jenkins
Trial Balancing
• Moved ultimate ability cost from 15 → 20 experience
• Changed Challenger charge cost from 20 → 15
• Buffed Wraith's health and clone's health
• Snow Golems are now invulnerable; snowball damage reduced from 3.75 hearts → 2.5 hearts
• Changed Strength Slushie perk cost from 60 → 50 points
• Gatherer Kit now distributes points to your whole team
→ Updated description to match behavior
• Nerfed Cloudburst slightly and reworked active particles to feel more appropriate
• Changed Regicide Edge to Smite II instead of Smite I
• Changed Marrow and Grover cost from 5 → 10 points
• Renamed Firework Arrows to Rockets, they now cost from 25 → 20
• Changed Balsa Axe cost from 10 → 5
→ Changed Antique Bow cost from 15 → 10
→ Removed arrows from Antique Bow wall buy
• Changed 24 Karat Carrot cost from 20 → 15
• Changed Cookies cost from 10 → 5
• Changed Memento Vires extra damage from 2 hearts → 1.5 hearts
→ Changed Memento Vires price from 75 → 50
• Nerfed Paladin Zombie knockback resistance from 100% → 75%
• Base attack damage increased in Easy and Normal difficulty
• Rebalanced Snowmen to be invulnerable; they now deal slightly less damage and spawn on the player's team
Environment Corrections
• Reworked the lobby; it should feel more alive, and we plan on adding new features that will pair with this redesign
• Reworked the central bridge after the first purchasable door in Polluted Citadel
• Redid Polluted Citadel behavior so zombies only spawn from walls on the lower level
• Moved chute landing point to reworked bridge location
• Fixed spots where zombies could not hit crouched players
• Fixed lantern / light level 15 block deletion in Forgotten Fortress
• Fixed the Juicy Juice Plum wall buy
• Fixed Rune of the Slowing incorrectly stating Rune of the Stunning when finished
• Added our Minecraft skins in the endgame room as mannequins
• End Game Portal does not work with Rebirth Compass or Tombstone Tea
Visuals, UI & Feedback
• Modified the attack damage sprite
• Library Zombie now glows when affecting a player
• Added new unique sounds for Big Jenkins
• Special EE steps now receive a special indicator when looking at them
• Changed pitch of UI challenge-complete sound when shooting all campfires to 0
• Reworked stat tracking system to display with more color cohesion when a trial has completed
• Patch endgame armor hover text to match armor color
• Changed selected difficulty text to feel more appropriate
• Enhanced trait action bar display text to match trait color
Small Tweaks
• Changed Mystery Box charge timer from 10 → 7.5 minutes
• Fixed Bread load stack size from 16 → 32
• The difficulty is set to Normal by default on map reset

