promotional bannermobile promotional banner

Undead Underneath: Point-Based Zombie Survival

A Challenging Point-Based Zombie Survival Minecraft Adventure.

File Details

Undead Underneath v1.3

  • R
  • Dec 17, 2025
  • 88.03 MB
  • 226
  • 1.21.11

File Name

Undead Underneath.zip

Supported Versions

  • 1.21.11

Updated to Version 1.21.11

Spear Pressure

• Added The Bluetooth, a Diamond spear with high damage, strong durability, and basic lunge capability

• Added The Copperhead, a Copper spear with exceeding lunge power, average damage, and average durability

• Added The Shaft, an Iron spear with no lunge capability but exceeding damage output

• Added The Needle, a Stone spear with basic lunge capability and basic damage and durability

• Reworked The Sparkler; it is now a Golden spear with fiery capabilities

Baubles & Blood

• Added Baubles, selectable modifiers earned through collecting a new currency called Essence, featuring acceptable positives and negatives.

• Added Blood Moons, a late stage that triggers past the 40-minute mark, where zombies become scarily enhanced with strength and speed.  

• Added cool blood rain that replaces the default rain.

Trophies & Tradeable Trinkets

• Added Trophies, which can now be earned through play, increasing your earned essence multiplier for that current trial

• Added Chromatic Compass, an item that reveals Mystery Box location when held. It is unlocked after bartering a total of 100 points worth of gold.

• Made the Goody Toy accessible through bartering a total of 500 points worth of gold.

• Added sound feedback when you have no gold to sell to Jenkins

Trial Balancing

• Moved ultimate ability cost from 15 → 20 experience

• Changed Challenger charge cost from 20 → 15

• Buffed Wraith's health and clone's health

• Snow Golems are now invulnerable; snowball damage reduced from 3.75 hearts → 2.5 hearts

• Changed Strength Slushie perk cost from 60 → 50 points

• Gatherer Kit now distributes points to your whole team

→ Updated description to match behavior

• Nerfed Cloudburst slightly and reworked active particles to feel more appropriate

• Changed Regicide Edge to Smite II instead of Smite I

• Changed Marrow and Grover cost from 5 → 10 points

• Renamed Firework Arrows to Rockets, they now cost from 25 → 20

• Changed Balsa Axe cost from 10 → 5

→ Changed Antique Bow cost from 15 → 10

→ Removed arrows from Antique Bow wall buy

• Changed 24 Karat Carrot cost from 20 → 15

• Changed Cookies cost from 10 → 5

• Changed Memento Vires extra damage from 2 hearts → 1.5 hearts

→ Changed Memento Vires price from 75 → 50

• Nerfed Paladin Zombie knockback resistance from 100% → 75%

• Base attack damage increased in Easy and Normal difficulty

• Rebalanced Snowmen to be invulnerable; they now deal slightly less damage and spawn on the player's team

Environment Corrections

• Reworked the lobby; it should feel more alive, and we plan on adding new features that will pair with this redesign

• Reworked the central bridge after the first purchasable door in Polluted Citadel

• Redid Polluted Citadel behavior so zombies only spawn from walls on the lower level

• Moved chute landing point to reworked bridge location

• Fixed spots where zombies could not hit crouched players

• Fixed lantern / light level 15 block deletion in Forgotten Fortress

• Fixed the Juicy Juice Plum wall buy

• Fixed Rune of the Slowing incorrectly stating Rune of the Stunning when finished

• Added our Minecraft skins in the endgame room as mannequins

• End Game Portal does not work with Rebirth Compass or Tombstone Tea

Visuals, UI & Feedback

• Modified the attack damage sprite

• Library Zombie now glows when affecting a player

• Added new unique sounds for Big Jenkins

• Special EE steps now receive a special indicator when looking at them

• Changed pitch of UI challenge-complete sound when shooting all campfires to 0

• Reworked stat tracking system to display with more color cohesion when a trial has completed

• Patch endgame armor hover text to match armor color

• Changed selected difficulty text to feel more appropriate

• Enhanced trait action bar display text to match trait color

Small Tweaks

• Changed Mystery Box charge timer from 10 → 7.5 minutes

• Fixed Bread load stack size from 16 → 32

• The difficulty is set to Normal by default on map reset