File Details
Undead Underneath (No Escape) v1.2
- R
- Oct 14, 2025
- 14.46 MB
- 823
- 1.21.10
File Name
No Escape.zip
Supported Versions
- 1.21.10
Updated to Version 1.21.10
Additional Adjustments
• Various bug fixes and general gameplay improvements.
• Adjusted multiple item behaviors and fine-tuned weapon balance.
• Improved item return logic in multiplayer to prevent desyncs.
• Refined camera defaults and enhanced environment visuals across several regions.
• Fixed an issue where the Mystery Box could duplicate items.
• Corrected a bug where player stats weren’t granted at game completion, which could also cause an early game-over.
Trial Balancing
• Paladin Kit: Cost reduced from 30 → 25 points.
• Gatherer Kit: Now replaces the Serrated Shield wall buy.
• Lady Luck: Granted Unbreaking I for added endurance.
• Power: Cost reduced from 30 → 15 points.
→ Astral Tears: Cost reduced from 40 → 35 points.
→ Malice: Cost reduced from 50 → 40 points.
→ Burnt Arrows: Cost reduced from 25 → 20 points.
→ Warper: Charge-up time reduced from 7 → 5 seconds.
→ Player Camera: Default third-person distance reduced to 2.
→ Rune of the Tormented: Duration increased from 1 → 2 minutes.
Escapes & Equipment
• Added an Escape Shute in the Polluted Citadel for quick retreats and faster traversal.
• Introduced Copper Golems as ambient workers within the citadel’s farm sector.
• Added a Cancel Trial option in the Trait Room, allowing players to back out before confirming.
• Sparkler: Reworked into a Copper Hoe with Unbreaking and increased damage.
• Vendetta (formerly Namorusa): Now a Copper Sword with updated stats.
Tsunami relocated to the former Namorusa wall buy.
Malice relocated to the former Tsunami wall buy.
Recall Potion relocated to the former Malice wall buy.
Cookies relocated to the former Recall Potion wall buy.
• Ember Stick: Now accurately describes its ability in the description.
Small Tweaks
• Fixed item return issues after respawning in multiplayer.
• Resolved a rare bug where the Wraith could appear during the Warden’s final phase.
• Updated tellraw “Game has been reset” to “Trial has been reset.”
• Renamed Hunter’s Calling to Hunter’s Siren and fixed wolves all spawning as the same variant.
Gameplay Polish
• Improved text color visibility (for example, “The bridge will open soon” now displays in yellow).
• Replaced Iron Bars with Waxed Copper variants:
Fortress Area: Waxed Oxidized Copper Bars.
Sewer Area: Waxed Exposed Copper Bars.
• Added color-coded stained glass to beacon boxes, matching their corresponding text colors.
• Adjusted lantern height and barrier placements for visual consistency.
• Changed Game Settings sign to Trial Settings for clarity.
• Increased Apple saturation from 6 → 8.
Environment Corrections
• Moved the Start Game button and sign to appear directly in front of the player.
• Corrected the Soul Flamer Trap sign.
• Fixed Warden pathing on the Broken Bridge using structure voids.
• Adjusted lantern height in the Polluted Citadel Gateway Room.
• Gateway Room: Barriers now spawn before the door opens to contain zombies.
• Fixed certain fences teleporting the player in the Dense Forest.
• Moved around minecart rails in caves to fix zombie pathfinding.
• Players with Conduit Power no longer receive poison underwater.

