
The room I added near the end of the map for a mix of 'wrong answers are useful' type of focus. Where the correct answer gives the pressure plate (as usual), but the wrong answers give potion effects that are useful to navigate the room in some way.

Room 3 to show that the rooms vary in style and block types to make each room more interesting instead of the same from room to room.

Room 1 and it's sign instructions/hints (hints are for what type question approach your after).

A quiz question room, particular details hidden in the map (not counting the 2 secrets) are used as questions to test what you know about the map. Like a different button, can I build the map symmetrically, the map 'formation', questions like that.