Description
This is my own map, inspired with egyptian culturic background.
The map itself took me some time of re-designing while I was creating it, hope you will like it. Map itself even though provides big space for grand battles in the middle of map, it also provides narrow corridors for flanking opponent. The further opponent is expands, the harder to protect it's own expands.

There's only classic version. There's unique mechanics of classic mode.
Classic
Mostly reminds starcraft.
- Units are partially blocked to fall from cliffs.
- Some places has dead zones for flying/climbing units.
- Fountain in the middle of map.
- Heroes enabled & neutral camps.
- No random trees, ores and animals (at least on start).
- There are 14 resource spots.
- The map designed by itself to always have a lack of ores so it's should stimulate players to expand them more.
- Starting resource spots has 250 additional food for faster economic development on the start or for more dynamic gameplay.



