This is the OFFICIAL world used by Spyke in his Prehistoric Nature Mod park!
This is the release of Spyke's Prehistoric Nature World, featured in the "Building with Prehistoric Nature" series! Now available for fans to explore, this world lets you experience firsthand how Spyke constructs his incredible park, complete with all the prehistoric species showcased in the series. Dive into the detailed landscapes, walk through carefully designed enclosures, and get up close with the ancient creatures that bring this world to life. Whether you're looking for inspiration or just want to explore the park, this world is the perfect companion for fans of the series!
[-] SOCIALS [-]
- Youtube : https://www.youtube.com/@Spyke3xtra
[-] WARNING [-]
Modpack: https://www.curseforge.com/minecraft/modpacks/a-prehistoric-park
This modpack is performance heavy, What I recommend is:
- 8GB RAM [12GB RAM when using shaders]
- Install Optifine
- When loading shaders ONLY do so in the menu [The game will crash if you try otherwise.]
- Put in optimisation JVM arguments in your launcher for the modded instance
JVM Arguments:
-Xmx8G -Xms6G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=2