Misplaced | a Backrooms horror map

A backrooms horror map which has both singleplayer and multiplayer modes

File Details

v8.6.0

  • R
  • Sep 4, 2025
  • 245.51 MB
  • 1.0K
  • 1.21.4

File Name

§e§lBy§6§lInfiniteXgg§b§l[v8.6.0]§f(04-09-2025).zip

Supported Versions

  • 1.21.4

Misplaced | a backrooms horror map [Pre-Release v8.6.0] The sandbox rework update

  • Removed:

    - Removed some old unused command block triggered events on campaign mode

  • Updated:

    - Campaign mode Bad ending now explains itself
    - Updated skin stealer spanish translation
    - Added an Easter egg on campaign mode
    - "Pure recall" disc now properly shows the song name and author (Map lobby)
    - Added highway anti-spoiler method on campaign mode
    - Added additional info at non euclidian house (campaign mode)
    - Changed Impersonator animation trigger event on campaign mode


  • Bug Fixes:

    - Fixed background music on the lobby and pipe dreams reseting after quiting the map (campaign mode)
    - Fixed Dec_31_1999_2359.mov cinematic not loading properly for players with low render distance
    - Fixed tripod AI hidden GUI being opened by players
    - Fixed animated doors at campaign mode creating minecraft log errors
    - Fixed players being able to pick glow item frames on campaign mode
    - Fixed players being able to play the first cutscene of the map while on the lobby
    - Fixed multiplayer mode advancements being displayed on campaign mode
    - Fixed noclip controller triggering "open sesame" cutscene on campaign mode
    - Fixed ID card at the secret ending house not being translated
    - Fixed an easter egg item translation
    - Fixed english language advancement file typos


  • Multiplayer updates:

    - [Versus mode] Scorch biological scent ability now tracks all survivors instead of all infected survivors (Habitable zone)
    - [Versus mode] Scorch biological scent ability range: 20 blocks → 40 blocks (Habitable zone)
    - [Versus mode] Buffed Smiler torment ability passive damage: 0.5 → 1 (Habitable zone)
    - [Versus mode] Buffed Scorch damage: 0.75 → 1.5 (Habitable zone)
    - [Versus mode] Added a random tp to players that gets jumpscared by Smiler (Habitable zone)
    - [Versus mode] Noclip party modifier (The lobby) cooldown change: 10 seconds → 25 seconds
    - [Versus mode] Noclip party modifier item now flashes all nearby players (The lobby)
    - [Versus mode] New feature: Doors now enter on cooldown when a player escapes (Habitable zone)

    - [Sandbox mode] Updated sandbox mode world generation method and algorithms (seeds from past versions will not be the same)
    - [Sandbox mode] Fully optimized sandbox mode terrain generation (New algorithm has 200000000 possible seeds)
    - [Sandbox mode] Added full spanish language support
    - [Sandbox mode] Added new levels: "Level 7" [Thalassophobia] , "Level 8" [Cave system]
    - [Sandbox mode] Updated sandbox entities: Loonsaw (model), partygoers (Totally reworked)
    - [Sandbox mode] New entities: The thing (Level7) , Limbler (Level 8) , The eye (Secret entity)
    - [Sandbox mode] Player radar item price changed: 100 Pix → 150 Pix
    - [Sandbox mode] Added new soundtracks for: poolrooms, level fun and level 4
    - [Sandbox mode] Added spectator mode music
    - [Sandbox mode] Updated screen after escaping the backrooms
    - [Sandbox mode] Smilers can now spawn on Level 4
    - [Sandbox mode] added new pet: cat
    - [Sandbox mode] pets can now stay still if you crouch

    - [VHS mode] VHS mode is now on version: Alpha 1.2
    - [VHS mode] low stamina notification now requires a little less stamina to show up
    - [VHS mode] Reworked bystander entity
    - [VHS mode] Stamina drain when jumping changed: (-50% of the total) → (-40% of the total)


  • Multiplayer bug fixes:

    - [Versus mode] Fixed Habitable zone game time bar not being translated properly
    - [Versus mode] Fixed infection tag not reseting after dying
    - [Versus mode] Fixed info signs displaying text to all players instead of the player who clicked them
    - [Versus mode] Fixed "closingrooms" modifier interrupting parallel world rules
    - [Versus mode] Fixed an issue that would make parallel world effect not end after the chosen player died
    - [Versus mode] Fixed map 1 (the lobby) signs not being fully translated
    - [Versus mode] Fixed system update item displaying the message twice and to the wrong players (The lobby)
    - [Versus mode] Fixed some Peripheral issues when exiting the 4th dimension (Window garden)
    - [Versus mode] Fixed spectators not changing to adventure mode after a game ended (The lobby)
    - [Versus mode] Fixed an issue that would make Scorch model despawn after killing a player (Habitable zone)
    - [Versus mode] Fixed players being stuck when teleported to scorch parallel world (Habitable zone)

    - [Sandbox mode] Fixed players being able to infinitely dupe items while loading inventory or buying in the shop
    - [Sandbox mode] Fixed bacteria glow not disappearing properly
    - [Sandbox mode] Fixed guide rope item issues where you wouldn't get the correct amount of the item back after a game
    - [Sandbox mode] Fixed negative seeds barely changing the terrain
    - [Sandbox mode] Fixed level fun table models not facing correctly
    - [Sandbox mode] Fixed spectators not being able to exit spectator mode when entering the last level exit crystal
    - [Sandbox mode] Fixed health boost pets not granting full health to their players when joining sandbox mode
    - [Sandbox mode] Fixed exit entities glowing when no player was on their respective level
    - [Sandbox mode] Fixed Level skip device being able to display the skip animation when completing a sandbox game
    - [Sandbox mode] Fixed random event sound effects not being displayed if more than 1 player is on a game
    - [Sandbox mode] Fixed loonsaw randomly duplicating during a game
    - [Sandbox mode] Fixed defibrillator beacon item duplicating after dying in a game
    - [Sandbox mode] Fixed defibrillator beacon not activating on specific situations
    - [Sandbox mode] Fixed skin stealer being stucked on stairs at level 1
    - [Sandbox mode] Fixed issues related to using /kill command while spectating
    - [Sandbox mode] Fixed seed generation bossbar being visible for players that left the game and joined back
    - [Sandbox mode] Fixed "Castaway" advancement trigger
    - [Sandbox mode] Fixed loonsaw not despawning after getting a 6 on a mystery dice

    - [VHS mode] Fixed movable bookshelf model respawning for no reason after a player joins the game
    - [VHS mode] Fixed ambience music not properly reseting after dying
    - [VHS mode] Fixed stamina notification when swimming (again)

    -InfiniteXgg