File Details
v8.4
- R
- Apr 5, 2025
- 232.75 MB
- 20.1K
- 1.21.1
File Name
§e§lBy§6§lInfiniteXgg§9§l[v8.4]§f(05-04-2025).zip
Supported Versions
- 1.21.1
Misplaced | a backrooms horror map [Pre-Release v8.4] VS mode improvement update part I April 2nd 2025
- New content
-Translated advancements (now in Spanish and French)
- Added Spanish support to VS mode and multiplayer lobby - Updated:
- Updated splash text "Beta" to "Pre-Release"
- "InfiniteXgg" hologram is now not visible through walls
- Nerfed stamina drain on campaign mode: every 40 cm → every 60 cm
- Nerfed mall puzzle (now has a range bewteen 893..896)
- Improved campaign mode Neutral ending SFX and VFX
- Updated flashlight texture and model
- Campaign mode Smiler no longer requires OptiFine to be seen
- Changed campaign mode smilers summoning system
- Added unique interactions on campaign mode post game + skip for final puzzles
- Added a death counter on campaign mode after reseting the campaign
- Updated most of Bacteria's animations (game_over, chase, chase_run, exmple)
- Updated most of Impersonator animations (kill, twitching) - Multiplayer updates:
- (VS mode map 2) modifiers no longer shows on the timer bossbar
- (VS mode map 2) Peripheral ability: Bend reality now notifies the teleported player
- (VHS mode) jump stamina drain reduced: 400 minimum → 500 minimum
- (Sandbox mode) Added new animations to smilers when attacking
- (Sandbox mode) Updated smiler jumpscare animation - Bug Fixes:
- Fixed language selection not playing sounds on global settings
- Added beyond the threshold translated message (ultimate item)
- Fixed players being able to die when entering the backrooms for the first time
- Fixed smiler spawning randomly on the lobby (behind a wall)
- Fixed a small dialogue that leads to hints about lore
- Fixed item frames not loading correctly when switching languages
- Fixed players being able to softlock themselves on campaign mode after completing the mall puzzle
- Fixed players being able to destroy debug disk items
- Fixed flashlight not updating light blocks (again)
[Multiplayer bug fixes]
- (VS mode) Fixed bacteria not showing when using decoder item
- (VS mode) Fixed bacteria alignment with the player
- (VS mode) Fixed map 2 modifier night mode not applying peripheral cooldown reduction on item descriptions
- (VS mode) Fixed bacteria being able to get Power supply modules on their offhand
- (VHS mode) Fixed valve puzzle not spawning correctly
-InfiniteXgg