~ Fixed special item spam introduced in previous version for real this time
~ Reduced cost of Demolitionist special move to 3 Levels
~ Potion effects cleared after round
~ Fixed special item spam introduced in previous version
~ XP info shows at countdown instead of when the map reset starts
~ Scoreboard actually fixed this time
~ Fixed scoreboard?
+ Added info message when Special Moves is on
~ hopefully fixed that stupid scoreboard
~ Beastmaster special move costs less (5 levels)
~ Builder special move costs less (6 levels)
- Removed unneeded player data
~ Players should no longer end up in the spawn box behind the lobby
+ Added a button to send players back to the lobby should they end up in the spawn box by some wizardry
~ Fixed un-oped players being unable to chose kits or change settings in Multiplayer
~ (Hopefully) fixed sidebar scoreboard not updating properly when a player loses
+ Added a reset switch in case the map goes loopy. It's located behind the lobby wall. Look for a purple wool.
+ New kit: Random kit. Randomly sets the player's kit to one of the other kits, at the start of the game. Must be re-picked at each round.
+ New setting: Random Kits Override. Overrides all player kit selections and instead sets all player kits to a random kit. This is automatically disabled if Lock Kit is used.
+ Spectator kit now has a sign on its pedestal.
+ Fixed everything that 1.12 broke (so this map is not compatible with 1.11 or lower)
Found a bug? Let me know! If no one reports bugs, they become features!