File Details
Hierarchy 1.16.zip
- R
- Mar 21, 2021
- 41.50 MB
- 2.0K
- 1.16.5+5
File Name
Hierarchy 1.16.zip
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
Fixed: Minions were burning in the sun
Fixed: The tip dedicated to the donation incentive redirected to an old page
Fixed: Shulkers used for the passive of assassins (climbing walls) died underfoot
Fixed: If the Thunder assassin dies with the Electron spell active, the spell would continue when it reappeared
Fixed: Swords did too little damage
Fixed: The magma_cube used to highlight the turrets could be killed by the players
Fixed: Magma_cube used to highlight bulk did not appear
Fixed: Cooldowns were not reset at the beginning of the game
Fixed: Some holographic texts displayed "Armor Stand
Fixed: Players could suddenly take off after taking a damage
Tweak: Players don't take any fall damage anymore, including via spells
Nerf: The Wind Howler mage's ultimate power is now limited to fixed damage, so it's impossible to use the heights of the field to inflict huge damage
Buff: The Wind Howler assassin's ultimate now deals fixed damage, so players can no longer use terrain heights to reduce fall damage.
Tweak: Players in elytra now take damage if they run into a wall. However, if they hit the ground, the damage is dampened.
Tweak: The speed of all entities has been reduced
Tweak: Increased the range of the mages' basic attack + slight visual touch-up
Tweak: The passive of assassins and hunters has been reworked to be more fluid