Hierarchy

A MOBA in Minecraft

File Details

Hierarchy V1.12-1.zip

  • R
  • Feb 20, 2021
  • 6.13 MB
  • 536
  • 1.12.2+3

File Name

Hierarchy V1.12-1.zip

Supported Versions

  • 1.12-Snapshot
  • 1.12.2
  • 1.12.1
  • 1.12

- Added: New kits: Guadian !
- Added: New location: Ruins !
- Added: Added moths ! These creatures appear randomly on the map and give 10 Coins when a player runs over them
- Added: Added stamina, allowing the player to sprint
- Added: Added an information bar displaying life, mana, corners, stamina and cooldown
- Added: Added a first connection animation
- Added: Possibility to forfeit !
- Added: When all players of a team leave the game, it's like forfeiting the game
- Added: Possibility to leave the spectator mode (put the viewfinder up for 5 seconds)
- Added: A list of admin commands has been placed at the bottom of the article on our site. When a player switches to gamemode 1, this information is shown.
- Added: Hunters now have a 1 in 10 chance of highlighting their target with their bow
- Added: Ability to change preset (game mode / map combination) randomly
- Changed: Improved the training room
- Modification: The cooldown display now takes over the spell status (so it works when mana is low or when the spell is blocked by another spell)
- Modification: The range of the vision in the jungle has been reduced to 5 blocks (compared to 10 before)
- Modification: Jungle no longer reduces the movement speed of players and now gives a speed bonus to assassins
- Change: The corner gain has been increased by 1 per second
- Change: The damage of the second spell of the Freezer Mage has been divided by 2
- Modification: Mage Freezer's first spell no longer gives him regeneration. In return, he is now invulnerable for the duration of the spell
- Modification: Mages are no longer slowed down when using their basic attack (after all, neither are others) + complete overhaul of the appearance of mage attacks
- Modification: When a player suffers damage, he will let particles of the same type appear as the kit of the player who inflicted the damage (If a burner hits a player, that player will let fire particles appear)
- Modification: The passive of mages now allows them to recover mana when they take a damage
- Modification: The "rare" and "uncommon" potions now have an effect duration of 5 seconds (previously 3)
- Modification: The "Ultimate Potion" now combines all potion effects including "common"
- Modification: Hunter Time Master's ultimate now makes him invisible for 2 seconds
- Modification: From now on, at the start of a game, the respawn time will be 10 seconds (minimum time to get to know the map).
- Change: Respawn time now varies between 5 and 20 seconds depending on the progress of the game
- Modification: The spawn is no longer done at a specific point, but randomly on the platform.
- Modification: Added sounds when the counter is under 3 seconds to warn the player if he does something else + teleportation sound at the time of the spawn
- Modification: Admin panel restored
- Modification: Destroying a tower now removes tickets from the opposing team
- Modification: Summoned creatures no longer do damage to towers
- Modification: The number of minions has been reduced to The number of minions has been reduced to 1 minion per player (limited to 10 minions per team)
- Modification: Minions now have 4x less life
- Modification: When a spell is useless, the player can't cast it, avoiding him to waste a spell for nothing
- Modification: The training room is now accessible, even when the kit and/or team selection is disabled
- Optimization: All kits have been drastically optimized
- Optimization: Some systems were sending mass logs
- Optimization: Conquest mode has been revised and optimized
- Correction: Projectiles using LGdir were starting from the player's feet and not from his head
- Fixed: Mana was not working properly: Mana was not working properly
- Fix: Wind and Fire mages were not working properly: Wind and Fire mages had spells that were not subject to cooldown
- Fix: Some cooldowns were blocking, constantly removing mana from the player
- Correction: The Mage Burner move spell was not working for the blue team: The Mage Burner move spell was not working for the blue team
- Fix: The quick message book and potions are not working for the blue team: The quick message and potion book is properly formatted again!
- Correction: When a player in the jungle passed over a soulsand block, it became visible
- Correction: Invoker Warrior orbs did not disappear at the end of the game
- Fix: If the player's ratio was less than 1, the player did not win corners anymore.
- Correction: The Warrior Burner's ultimate did not disappear at the end of the game: The Warrior Burner's ultimate was not supported by the kill detection system
- Fixed: It was possible to bypass silence spells by putting the item in the second hand. From now on, the second hand is forbidden except for Guadian shields
- Correction: When several projectiles were present simultaneously on the map, some of them could suddenly change their trajectory
- Correction: When a player clicked on "respawn" after being killed, he would reappear and become a spectator right after. Now he is set to spectator the moment he dies
- Correction: When a player dies, the kill goes to the last player who hit him (and not the second last one as it was before)
- Correction: The passive of mages was not working anymore (their passive allowed them to reduce their cooldown by 0.5 seconds each time they took a damage)
- Correction: Stamina was depleting when the player was not in game
- Correction: Death management was not working properly (score was not incrementing, fireworks were not appearing on blue side and were appearing in white on orange side etc...). Everything has been redone, it is now clean and functional
- Correction: The potions were not working anymore
- Fix: Scores in deathmatch mode were not working anymore: Scores in deathmatch mode were not decrementing after the death of a player
- Fix: Jungles were not working anymore: Jungles were not working anymore
- Correction: The "Winter Sleep" spell in Warrior Free was not working anymore: Warrior Freezer's "Winter Sleep" spell was considered a move spell (so it was blocked when the player was carrying the flag)
- Correction: The animation of teleportations was not working properly: The teleportation animation was no longer working
- Fix: Death messages were not working: Death messages were not working properly
- Correction: The book was not given to the players: The book was not given to players present in the game
- Fix: Spells using raycasting were no longer working: Spells using raycasting were no longer working
- Fix: Spell indicators for allied spells were no longer working: Allied spell indicators were no longer working
- Fix: Spell indicators were no longer working: Map and game mode selections would freeze when spammed
- Correction: The number of kills and deaths of the player in the training room were counted in the scores
- Correction: Random teams were not working
- Fixed: Summoning of invoker kits was not working: Invoker kit summons were only living for 2 seconds instead of 10
- Fix: If a player tried to back and then died, he was teleported back to his base during his death
- Fixed: The kit selection panel was not working properly: The kit selection panel was not working
- Fixed: The message for OP players was not working: The message for OP players did not always appear
- Fix: The message for OP players did not always appear: When the player was at his base, he did not have the effects of protection, life & mana regeneration and speed
- Correction: When a player was wearing the flag in CTF mode, the flag did not appear on his head
- Correction: When an orange player captured the flag, the message displayed was not the right one
- Fix: The Assassin's passive was not working: Assassins' passive was not working
- Fix: Spectator mode was not working: Spectator mode was not working
- Correction: The training room was accessible during a training session: The training room was accessible during a game
- Correction: The fireballs of the burner mage had too little range: The fireballs of the mage burner had a too low range
- Correction: The damage indicator was not working: The damage indicator was not working
- Correction: The speed effects were not working: Speed effects were not working
- Fix: Conquest mode was not working: Conquest mode was not working
- Correction: Minions were not affected by spells
- Fix: Potion effects were not removed at the beginning of the game: Potion effects were not removed at the beginning of the game
- Fix: When hunters shot a spectral arrow, the one they were shooting was not working: When hunters shot a spectral arrow, it was affected by gravity
- Correction: The sounds of the towers in mide Confort were not always the same: The sounds of the Conquest mide towers were audible from the lobby
- Correction: The death of a player in the game was not possible: The death of a player in the training room was causing a lot of weird things. Everything has been fixed and cleaned up
- Correction: Spells using elytra were not working
- Correction: Spells would start flashing when the player moved away from the center of the training room
- Correction: Thunder Mage spells were not working
- Fixed: Some settings were not properly initialized, causing seemingly random bugs
- Fixed: When the player sprinted, the spells of the Thunder Mage did not work: When the player was sprinting, hat effects were not working properly
- Fix: Staristics were not working properly: Staristics were not working properly
- Fix: The kit selection menu did not work properly: The kit selection menu was not working properly

30/05/2017:
- Modification: Improvement of the lobby
- Modification: Improvement of the welcome animation
- Fixed: Players could be considered as "ready" without having chosen their kit (they were then in the game, without kit)
- Fixed: Players considered as "ready" were not highlighted

 

25/05/2017:
- Fixed: Wind Assassin's ultimate did not reach enemies
- Added: Being on your team's appearance platform grants life regeneration, resistance and mana regeneration
- Fixed: It was possible to cross the bulk without destroying an inibitor in conquest mode on the map River
- Fixed: Being on the same block as a player who has just died caused massive "HEALED!
- Fixed: The bulk inflicted damage to the players who crossed it

 

19/05/2017:
- Added a warning message when a player crosses the Bulk in Conquest mode
- Modification: Decreased the life regeneration of inhibitors
- Added a message redirecting to the Hierarchy article when selecting kits
- Fixed: Mana was not regenerating after being killed
- Added Time Master Warrior and Invoker Warrior
- Changed: Improved the Time Master Warrior's ultimate

 

18/05/2017
- Added an instant kill when the player falls into the void
- Replaced the sponge blocks below the maps by invisible blocks
- Added "Curse of Binding" enchantment on armor pieces
- Added a preview image of the selected map
- Added a Gunivers painting
- Added a detection system for out of sync players
- Fixed: Mage Burner ultimate was not working
- Redesigned the Assassin Thunder's ultimate
- Added a damage effect on towers in Conquest mode
- Added a warning message when a tower/inhibitor is destroyed in Conquest mode

 

Oops, we didn't list the changelog before this date :/