FTZ: Endgame Vol.2

(⚠️Currently reworking!) Various gamemodes! Functional Guns! Zombie Apocalypse? Annnd Have Fun!

File Details

Fight the Zombies - Endgame Vol.2 V1.6.1.zip

  • R
  • May 31, 2022
  • 26.72 MB
  • 290
  • 1.18.2

File Name

Fight the Zombies - Endgame Vol.2 V1.6.1.zip

Supported Versions

  • 1.18.2

Quick Fix:

  • Unable to end the game after death

 

Update Info:

Block Defender Revamp 

After I listened to the comment in Minecraftmaps.com, I decided to make a change in Block defender mode, so here it is

  • Added little animation when getting in the game, to also load the map properly.
  • +18 New items that you can buy(Most with SPECIAL ability)

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Weapon(Melee):

- Vanquisher: Increase Attack Damage for every 100 kills. Capped at 12 Times

- Sword of Leeching: Use target's Attack Damage x 1.5 as your Attack Damage

- Aspect of the Defense: use (Max Health x Armor Points) / 50 as Attack Damage

- Ultimate Knocker(3D Model): Knock them back without Knockback Enchantment

- Sword of Base Strength: No special ability and only use Multiply as Attack Damage

- Enersword: Never Consume Stamina and Huge Regen on it.

Armor:

- Leaflet Armor: Increase Health by standing on Grass Block/Dirt

- Cactus Armor: Reflect 125% of their Attack Damage back to them

- Super-Tank Armor: Gain Resistance but also reduce all melee's damage

- Berserk Armor: Reduce Defenses but Increase Bow and Melee Attack Damage

- Speedster Armor: No Special Ability but increase massive Movement Speed

- Armor of Contagion: Make target who died explode and deals 20% of its Max Health as Damage to nearby enemies. Also Gain Slowness

Bow:

- Cluster Bow: Split the arrow into 6 and go different directions on Impact.

- Poison Bow: Cast a poison cloud and deals 5 Damage/s on impact.

Arrow:

- Arrow of Weakness: nothing special, just a vanilla arrow

- Arrow of Fire: Cast fire to enemies on impact in a area of 1.25 Blocks(Not Vanilla Fire System). Also Destroy on Impact.

Support/Redstone

- E-Shielder(3D Model): Blocks Arrows, Eggs and snowballs mainly. Also push enemies back. Disable after 10 uses and regen for every 2s.

- Redstone Components Pack: nothing special, just packed with MOST redstone stuff

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  • New feature: 50% chance to have a special event(10 different events) each wave after wave 1, to hype the game up.

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1. More Health to Enemies

2. Gain Strength V to all enemies including players

3. Summon a lava thing that kills you if you stand in it

4. Burn yourself for every 15s. Also set all enemies on fire

5. No Projectiles Allowed

6. Summon a TNT that can be defused after 10 hits for every 15s

7. SUPER SPEED

8. SLOW DOWN

9. Gain Wither effect for nearby ANY mob

10. Everyone are one-shot

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  • 3 new mobs:

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- Raged Zombie: Have 100-150 Health, Will increase it's combat stats for every 2 hits, up to 10 Upgrades(30% to spawn)

- TNT bomber: Have 50 Health, Will drop a TNT that requires 10 hits to defuse. Explode after 10 seconds.(50% to spawn)

- Self-Reviver: Have 100 Health, will revive itself and recover full health after death.(60% to spawn)

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  • Balanced the price to some items
  • Electrified Reforge can also be applied to bows
  • Revamp to Fire Aspect(Mainly), Protection, Flame, Quick Charge, Power and Aqua Affinity Enchantment
  • Added lots of Enchanted Books? to buy from Reforge Section 
  • Some Balance Changes
  • Changed some Shop Items to something else
  • 4x the Map size to all maps(Also changed its look)
  • Elytra can now be buyable and reforgeable

Other Updates:

  • To support multiplayer, dying will not instantly end the game, but Instead become Spectator and can be revived when completed a wave
  • Improved Fps a bit ig

Current Known Bug:

If you died and become a spectator, item ability still works and useable for other player.(Don't abuse it BRUH)

 

If you are wondering, I decided that Custom Gamemode feature WILL NOT be in this map. Instead, I will publish it separately as a Datapack.