Fight the Zombies: Endgame Vol.2 V1.0
What's new
The final updated version is here!
Yes, I have finally done with 3 of my new gamemodes: ColSkyblock & Block Defender, as well as Zombie Apocalypse - Plane Crash mode.
Note: Shop still isn't available yet, although you can get coins from death.
ColSkyBlock Mode:
Although ColSkyblock haven't much detailed in it (There is a HUGE gap between early-game & end-game) and it dosen't have a final boss, the Modified Wither(Various) was already super hard to defeat and all of them provide a Unique ability(WIth UNIQUE rewards).
Moreover, this gamemode exlusively(Actually no, Block Defender also have this feature) feature the Reforge system. Here's the list of this gamemode.
Reforge System:
Drop the reforge it on the ground with Weapons/Tools/Armor to Apply it. Some of them provide basic attitude modifier, while some of them provide Special ability like Crit Hit-Deal 50% More damage on 4nd hit.
The item which the reforge was applied will not change or edit it's name, but you can see the reforge description in the Lore of the item.
Obtain: Mobs Loot/Advancement(Collection) Reward
Generator:
Basically generate items(Not spawning items)/mobs, currently only a few of it, but there will be more in the future. They will have a limit of 5 placed in all area.
Collection:
This gamemode is all about collection, AND it is actually a Advancement where it is awarded after doing certain things, but some of them isn't that easy to obtain. THATS ALL
Mobs Modifier:
Some mobs will have 1-2 Modifier while some of them will gain extra Unique Abilities. They will be applied once you reached certain Collecion.
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Other Stuffs:
Speaking of custom crafting, I have already thought of that but it requires me to take a LOT of time to make one, so NO, I just won't make it.
Block Defender:
A gamemode where you have to build defenses to defeat Vanilla mobs(Only one exception of wave 10 where the Giant Zombie[From ColSkyBlock] will spawn in) within 5mins of each wave(The first one give 10 Minutes if you choose Plain map). After completed, you will gain Xp and you can buy items/Tools/Weapons(Most of them are from ColSkyBlock, you can say I'm lazy) to contiune. It has 50 Waves(30-40 won't have much changes)
New system to All modes: Stamina
Players will get tired if they sprint for quite some time and will get slower overtime. If the bar reaches the left side, you will not be able to jump & runs Very slowly. And eventually, getting hurt.
Zombie Apocalypse - Plane Crash mode will cost double Stamina.
ColSkyBlock Mode will make you having slower speed compare to other modes.
New Knife mechanic to Zombie Apocalypse Mode:
Player will have a cooldown for each hit of 1.25 Second and they will deal the SAME damage whatever you do.
Balance Changes:
- Grenade launcher: Increase damage from 20 to 20-50 depends on the distance and gain more points
- Mini-gun: Decrease damage from 3 to 2, reduce cost in Zombie Apocalypse mode from 50000Xp to 12000Xp with reboughtable feature
- RPG: Damage will be scaled based on the distance
- Triple Kaboom!: Damage will be scaled based on the distance
- Prototype: Decrease ammo from 4 to 3, while it may have a chance to misfire
- Shotgun: Changed the Reward after hit so that it only awards 50xp when hit(Except headshots)
- Zapper Thrower: Increase the stunning duration and Damage
- Fire Thrower: it will reward xp when the fire hit entity.
- Uzi:Changed the firing sound
- Heavy Machine Gun: Reduce the knockback when firing
- Awm: Increase xp reward to 50
- Gravitation Gun: Increase explode damage a lot
- Diamond Sword: Gain True Stun when the target hit
- Boss FIght-Wither King: it will also cast a deadly laser where you will get instant-killed if hit
- Boss Fight: Frozen Zombie and Raging Knight switched the difficulty
- Difficulty Settings: Easy difficulty will get player double health, while hard difficulty will get player half of their heath
This mod has no additional files