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Seasons Data Pack

This project is experimental.
Its files will not synchronize
across the CurseForge network.
Experimental
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Description

Minecraft Seasons datapack

This is a datapack that adds seasonal shifts to vanilla Minecraft, made by slicedlime.

Features

  • Trees turn golden and red in the fall
  • Rain turns to snow in the winter
  • Snow covering trees turns leaves white
  • Snow can cover small plants and flowers
  • Rivers and some oceans freeze in the winter
  • Snow and ice melts when winter has passed
  • Leaves turn green with patches of pink flowering leaves in spring
  • Sky colors shift slightly with seasons
  • Wet and dry seasons in the savanna - when the summer rain season hits, the savanna comes alive in vibrant green
  • Fully server-side - Multiplayer compatible and does not require a resource pack

Compatibility

This datapack uses experimental world generation features to create seasonal variations of the vanilla biomes. Because those features are experimental, the pack is expected to break with every new version of Minecraft. It currently works with Minecraft 1.19.3 (and no other known version). In specific: it does not work with pre-release version of Minecraf 1.19.4.

This also means that levels with the pack on will show a warning screen for of it using experimental features.

Never try to upgrade a world using this pack without first checking for a new, compatible version of the pack. This pack is currently in beta stage of development. Using it on worlds you care about happens on your own risk.

There is also no way to safely remove the pack, so be sure you want to keep it when you install it (or do so on a copy of the world). Removing the pack will replace all biomes where it has been active with Plains.

Performance

To keep track of some things like plants buried in snow, the pack uses marker entities. Because of some inefficiencies in how commands work, it also runs a fair few commands to locate the world height and other necessary functions. This means it currently requires a pretty beefy computer to run, which is likely to change in future versions as they will be able to take advantage of new command functionality.

The pack runs fully on the server side, so if you want to use it in Multiplayer, it will require a beefy server rather than a beefy client computer. In multiplayer it also uses a lot of network traffic, so if you're playing in Multiplayer you'll need a very good connection. This is also likely to improve in future versions.

Mods and Packs

I do not recommend using this pack with ReplayMod. ReplayMod works by recording network traffic, which means the replay files produced when playing this pack are absolutely enormous. Again, this is likely to improve in future versions.

It should work with mods like shaders and optimization mods, but is unlikely to work together with any mods that change world generation or any other datapacks that use experimental world generation features.

Commands

Because the pack replaces biomes, it will also mess with commands like locate biome. It also uses the world time as the key for the season, so using commands like time set <time> will likely reset the current season to Summer. Use time add instead to modify current time. As a special case, time add 20d will fast-forward one season (using the default season lenght).

Design Notes

Each season is 20 in-game days as a compromise between the speed of seasons shifting and wanting to be able to experience each season for a while before it shifts again. To change the length of seasons, run /scoreboard players set SeasonLength _seasons <days> as an operator.

Worlds always start in the summer, matching a normal Minecraft experience as much as possible - although this does mean snowy vanilla biomes will melt and turn to summer when encountered.

The pack relies on snowy weather to get snow onto the ground, so if you skip the night every time there is downfall, you'll see less snow in the winters.

Like vanilla Minecraft, this pack stays true to the world changing only around players. That means seasons will slowly shift in the area around players. If you stay in the same place a long time and then move, the place you move to will slowly start shifting directly to the current season.

Also like vanilla Minecraft, the pack stays true to the design idea that permanent changes to the world should be player-driven. This means it attempts to avoid destructive changes - snow covers flowers, but if that snow is broken, the flower drops. When the season changes, the flower re-appears.

For the same reason, leaf blocks aren't replaced - their biome tint shifts. This means the leaves that for some reason do not tint (like birch) do not show seasonal effects, and it also means there is no way to obtain a "permanently winter-colored leaf block".

Installing

This pack uses custom world generation features, so you'll get the "Experimental Features" warning when you load a world with it. However, it doesn't actually change any world generation - biomes are replaced as seasons shift. That means it can also be added to an already existing world.

Install on a new world by clicking the Data Packs button on the Create New World screen, then drag and drop the zip file for the Seasons pack onto the Minecraft Window. This should make it show up in the Available column.

Click the icon for the pack to move it to the Selected column, then hit Done. You will be warned about the pack being experimental as you create the world.

Installing on a pre-existing world

To install the pack on a pre-existing world, you'll need to copy the zip file for the pack to the datapacks folder of the world folder. If you don't know where this is, click to Edit the world in the Singleplayer Worlds list, then click the Open World Folder button.

Once the pack has been copied, you will need to close the world if you have it open, and it should activate the next time the world is opened. On a server, you'll need to restart the server.

Note: reload is not sufficient to activate the pack, since it will not reload experimental worldgen features.